So after failing to get my old group to switch from d20 Modern to Grim Tales, I got a partly new group for an e-campaign, and got them all into Grim Tales under the "It's d20 Modern, mostly" banner.
It's worked really well so far. I really enjoy the new treatments of the classes, and I'm having a good time. I do have a couple of questions, though.
1) In the book, taking the advanced caster level talent increases your effective character level and also gives you +1 Spell Burn Resistance each time you take it. In the GT SRD, the talent doesn't list the resistance improvement. Is this an oversight on the part of the dude who did the SRD, or is this actually the rule?
2) The vehicle rules don't say anything about whether a driver and make attacks, and they list the maneuvering phase as a full-round action without ever noting that the driver might want to do something else. For some vehicles, that makes sense, but if I'm running a game where people are doing WW2 dogfighting (or Battlestar Galactica ship-to-ship combat), it makes sense that a pilot could also fire. Is firing a maneuver, or an action taken instead of maneuvering, or what? (I asked this on the Mortality.net forum and never heard back. Right now I'm saying that a pilot can take a single shot as part of his full-round maneuver. It's still nice to have gunners who can make full-round attacks, but a pilot can crack off a shot per round on his own while flying. I'm comfortable with this, but I'd like to know how the rule is actually supposed to go.)
3) How do you handle an opponent trying to close with two vehicles who are at point-blank range with each other? Do you roll against the easier, or the more difficult, or what? In some cases, I'm fine with handwaving this, but if X is Point-Blank to Y, I don't think that Z can be at Point-Blank Range to X and Long Range to Y.
It's worked really well so far. I really enjoy the new treatments of the classes, and I'm having a good time. I do have a couple of questions, though.
1) In the book, taking the advanced caster level talent increases your effective character level and also gives you +1 Spell Burn Resistance each time you take it. In the GT SRD, the talent doesn't list the resistance improvement. Is this an oversight on the part of the dude who did the SRD, or is this actually the rule?
2) The vehicle rules don't say anything about whether a driver and make attacks, and they list the maneuvering phase as a full-round action without ever noting that the driver might want to do something else. For some vehicles, that makes sense, but if I'm running a game where people are doing WW2 dogfighting (or Battlestar Galactica ship-to-ship combat), it makes sense that a pilot could also fire. Is firing a maneuver, or an action taken instead of maneuvering, or what? (I asked this on the Mortality.net forum and never heard back. Right now I'm saying that a pilot can take a single shot as part of his full-round maneuver. It's still nice to have gunners who can make full-round attacks, but a pilot can crack off a shot per round on his own while flying. I'm comfortable with this, but I'd like to know how the rule is actually supposed to go.)
3) How do you handle an opponent trying to close with two vehicles who are at point-blank range with each other? Do you roll against the easier, or the more difficult, or what? In some cases, I'm fine with handwaving this, but if X is Point-Blank to Y, I don't think that Z can be at Point-Blank Range to X and Long Range to Y.