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41st lv DM
But I did not kill the deputy.
No, I killed him too. It was a TPK.
But I did not kill the deputy.
Please don't derail this thread. If you'd like to talk about sheriffs and deputies I urge you to start a thread on that.But I did not kill the deputy.
Please don't derail my thread. If you don't want to post responsively, could you start your own thread?No, I killed him too. It was a TPK.
A few people have said a similar thing, but I'd like to understand better what you mean by "separate"? For example, I think you cannot mean anything like the followingI find it helpful to separate what happens in the fiction of the shared imaginative space from what happens at the gaming table, in the real world. I think what you’re calling “the model” is probably what I would call “the game”.
Can you narrate what you mean, i.e. provide an example?Not only can game mechanics differ significantly from the version of events that occur in the player's imagination, every player (including the DM) has their own unique version of what is happening in "imaginative space". It's the role of the rules and the DM to try and avoid direct conflicts between all the different "imaginative spaces", but most players have quite flexible imaginations that can flex their personal reality to accommodate what the DM tells them.
I mean literally separating out the events and putting each one in its proper place, so following your example:A few people have said a similar thing, but I'd like to understand better what you mean by "separate"? For example, I think you cannot mean anything like the following
Model (the game)
Pete rolls d20 to see if his fighter hits the giant.
Imaginative space (the fiction)
Pete's bard is walking through a rose garden humming "Life on Mars"
I'm sure my examples has deficiencies. What I'm trying to illustrate is that we don't expect a separation between the game and the fiction. It's more like we expect a close mapping between them, such that they are tied together or connected.
" The ogre advances towards you along the dungeon corridor"Can you narrate what you mean, i.e. provide an example?
Please don't derail this thread. If you'd like to talk about sheriffs and deputies I urge you to start a thread on that.
Please don't derail my thread. If you don't want to post responsively, could you start your own thread?
A couple of observations that I find interesting relating to that. The first of course is that a model should contain less information than the thing it is simulating. The choice of what to include depends on goals: RPGs have converged around attack chances, hit points and such like. So as you point out handedness is excluded." The ogre advances towards you along the dungeon corridor"
How tall is the ogre? What colour is it's skin? Is it left handed or right handed? What does it smell like? What is it wearing? What is the floor like? What colour is the stone? Are there chains on the dungeon walls?