[GUIDE] Arrive on Time - A General Guide to Wizardry

The guide is pretty damn fantastic, I keep coming back to it whenever I'm building a wizard in 5e, which turns out is a lot. The example builds at the end are pretty damn flavourful and cool in the sense they illustrate how two spells become much better when used in tandem like the Cloud of Daggers and zombie grappling combo. I hope you add a few more and/or make the current ones level 20 because that'd make this guide even better imo.
 

Corran21

Visitor
What are you planning to use for your concentration spell?
Weirdly enough, stoneskin. It's going to be a 1-shot and I was hoping to check exactly how bad a hexblade1/phoenix14 would do in melee. In all likelihood it is going to be an epic fail, but at least I will go out with a :n:. Will definitely pick up at least one more concentration spell, probably something like hypnotic pattern as you suggested, as this way I will free my higher level slots to use with AoA when necessary. I was also trying to convince one of the other players who will be plaing a bard to pick wall of stone as one of his magical secrets, so we can do a wall of fire + wall of stone combo (mostly for the fun of it -fun, as in a very horrible sort of way-), but he is not buying it:.-(
Anyway, not a very optimal plan, but something I really wanna try out and see how it goes.
Oh, thanks for mentioning burning hands too, had entirely forgotten it for some reason, I'll probably pick it up too, just so that I can cover for every possible case of when using fire spells.
 
First of all thank you for an awesome guide and all the effort you've put into it!
I'm not sure if anyone pointed it out before but there are 15 pages of posts so it's hard to check. Regarding the Evocation school. Empowered Evocation RAI/Errata still works with Magic Missile. You only roll once per spell and every missile does that damage making it : [1d4+(1+any applicable bonuses)]*amount of darts for a single target. This was pointed out in a tweet by Crawford: https://twitter.com/JeremyECrawford/status/557823175581769729

not accounting for magic items or additional features, assuming +5 INT :

spell slot lvl: dmg range:
1 21-30
3 35-50
5 49-70
and so on

With no save or attack roll I see it as an extremely potent ability even compared to Disintegrate or high spell slot Scorching Ray. What do you think?
 

TheBigHouse

Explorer
First of all thank you for an awesome guide and all the effort you've put into it!
I'm not sure if anyone pointed it out before but there are 15 pages of posts so it's hard to check. Regarding the Evocation school. Empowered Evocation RAI/Errata still works with Magic Missile. You only roll once per spell and every missile does that damage making it : [1d4+(1+any applicable bonuses)]*amount of darts for a single target. This was pointed out in a tweet by Crawford: https://twitter.com/JeremyECrawford/status/557823175581769729

not accounting for magic items or additional features, assuming +5 INT :

spell slot lvl: dmg range:
1 21-30
3 35-50
5 49-70
and so on

With no save or attack roll I see it as an extremely potent ability even compared to Disintegrate or high spell slot Scorching Ray. What do you think?
Hey Kevin,

Thanks for your reply and compliment :).

I'm pretty sure the PHB Errata supersedes that twitter post.

http://media.wizards.com/2015/downloads/dnd/Errata_PH.pdf

Empowered Evocation (p. 117). The
damage bonus applies to one damage roll
of a spell, not multiple rolls.

Unfortunately, no spell gets to add empowered evocation multiple times. If you take this RAW, you also only get to add it once to spells like vitriolic sphere, wall of fire, and melf's minute meteors, even though they do damage across multiple rounds. . . I think that's stupid though, so we make some houserule exceptions.

The general idea is multi-hit spells like scorching ray and Magic Missile don't get empowered evocation more than once. I would be careful about houseruling Magic Missile to have more power. Since it never misses and is basically never resisted, any increase in damage is very potent. Think of it this way, adding +5 per ray to a level one magic missile is +15 damage, but since it is auto-hit that's roughly equal to adding +30 damage to a spell with an attack roll. That's probably a bit excessive.
 

Yunru

Visitor
Thing is, the point of that twitter post was that magic missile only has one damage roll, applied multiple times. Each beam does the same 1d4+1 (+Int).
 

TheBigHouse

Explorer
Thing is, the point of that twitter post was that magic missile only has one damage roll, applied multiple times. Each beam does the same 1d4+1 (+Int).
Gotcha.

Scorching ray from a level 3 slot (+4 int)
8d6+4 = 31
31 * .6 = 18.6 (slightly optimistic hit rate)

Magic Missile from level 3 slot with +4 int
5d4+5+20 = 35 (and a better damage type)

If your DM allows it and you want to do as much damage as possible, then it would definitely be the best choice. That said, I don't think I would allow it regardless of the tweet. It makes all other single target damage spells obsolete. That doesn't seem good for game balance.
 

TheBigHouse

Explorer
The guide is pretty damn fantastic, I keep coming back to it whenever I'm building a wizard in 5e, which turns out is a lot. The example builds at the end are pretty damn flavourful and cool in the sense they illustrate how two spells become much better when used in tandem like the Cloud of Daggers and zombie grappling combo. I hope you add a few more and/or make the current ones level 20 because that'd make this guide even better imo.
Thanks! Feel free to drop example builds in the thread and I will add them. :)
 

Solandros

Visitor
Great guide, any plans on updating it with volo's races? I'd love to see how some of them stack up and what combinations there are. For example the Goblins fury of the small feature combined with magic missile to let 1 of the missiles pack an extra punch of guaranteed damage once per rest, or if the bugbears' better reach synergizes with SCAG cantrips etc.
 

zoglug

Visitor
Just want to say a huge thank you for this guide and the resulting discussion.

I am no closer to my spell list for my illusion wizard but the level of info here has been fantastic! It is very much appreciated.
 
This is by far the best and most detailed guide out there not just wizard guide. Love it!

Will you update it with xanathar's guide material ? there are plenty of new spells and a new subclass.

Cheers,
Robert
 

TheBigHouse

Explorer
Hey Robert,

Thanks for the kind words! I am actually in the process of updating the google doc side of the guide now. Once that is done, ill copy the changes over here.
 

TheBigHouse

Explorer
Hey All. Just wanted to let you know that the google doc is updated. Ill eventually get around to copying the changes over here, but the formatting is kinda a pain. In the meantime, just click the link at the top to head over to the google doc.
 

jgsugden

Adventurer
Thanks for the updates.

One comment on items - the single most useful item my wizard has are his Winged Boots. Being able to fly without using up your concentration is a huge benefit. Off the chart.

Speaking of charts, your immune/resistant chart would be eve more useful if you put vulnerable next to each of the energy types to see the ratio of resistant to vulnerable.

Finally, I think yor comments make good reference to concentration often, but the color of the spells do not always line up. If a spell is not the arguably the best choice for using concentration at a given level, I can't see it being dark blue or better... And you have a lot of concentrtion spells at each level that are that level or above.
 

FullCaster

Visitor
Thanks for the updates.

One comment on items - the single most useful item my wizard has are his Winged Boots. Being able to fly without using up your concentration is a huge benefit. Off the chart.

Speaking of charts, your immune/resistant chart would be eve more useful if you put vulnerable next to each of the energy types to see the ratio of resistant to vulnerable.

Finally, I think yor comments make good reference to concentration often, but the color of the spells do not always line up. If a spell is not the arguably the best choice for using concentration at a given level, I can't see it being dark blue or better... And you have a lot of concentrtion spells at each level that are that level or above.

The thing about 5th edition is that there are very few monsters with vulnerabilities. You can go an entire campaign without them even coming up. That's why they are not worth mentioning.
 

TheBigHouse

Explorer
Thanks for the updates.

One comment on items - the single most useful item my wizard has are his Winged Boots. Being able to fly without using up your concentration is a huge benefit. Off the chart.

Speaking of charts, your immune/resistant chart would be eve more useful if you put vulnerable next to each of the energy types to see the ratio of resistant to vulnerable.

Finally, I think yor comments make good reference to concentration often, but the color of the spells do not always line up. If a spell is not the arguably the best choice for using concentration at a given level, I can't see it being dark blue or better... And you have a lot of concentrtion spells at each level that are that level or above.
Totally agree on the boots. I should add them. In fact the whole party should have them eventually.

Id be happy to add vulnerability to the charts if someone wants to tally them up 😁

For concentration and spell levels that’s probably a fair point. Iirc I tried not to give two concentration spells light blue at the same level unless they do very different things. But remember that dark blue is “good in a majority of situations” spells like bigbys hand, for example, definitely fit that description even if there are better or equally good options at that level.
That said, ill take another look through the list with that lens in mind. I like to periodically update the ratings anyway as i get more feedback and experience. If you have any specific suggestions let me know.
 

Matau99

Visitor
I noticed you hadn't rated Infestation (XGTE) on the gdocs file, even though it's a wizard spell. Did you just miss it?
 

TheBigHouse

Explorer
I noticed you hadn't rated Infestation (XGTE) on the gdocs file, even though it's a wizard spell. Did you just miss it?
Whoops, good catch. Ill add it. Spoilers: looks pretty bad to me unless you have some kind of cheese in mind to take advantage of the movement.\

Also, i think the post is too big or something, because I keep getting errors when I try to update the guide on here.
 
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Sillvva

Visitor
An interesting trick for Abjuration Wizards. There are a few ways to be able to cast Abjuration spells at will without spending spell slots or material components. Some examples include the Warlock's Armor of Shadows invocation or the Svirfneblin Magic feat for the Deep Gnome. With these abilities, you can fully restore the ward after every fight in a matter of seconds without spending any resources.
 

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