Cheiromancer said:
A couple of clarifications: do rings and bracers and such work when placed on artificial limbs? And why is there a limit to three limbs providing magical power?
The blood druid gets "earth resistance" 20 at 20th level. I'm not familiar with the term- how does it work?
Harvest the soul- am I correct to assume that the demon in question is bound into some item, which becomes a focus for the spell? If a spell's damage is fire and unholy damage, is it half and half (like Flame Strike)? Or will a creature immune to fire also be immune to a burning hands used in conjunction with Harvest the Soul?
I'm liking this book a lot. I shall post a "rave" one of these days to serve as a counterpoint to the "rant" above.
Artificial limbs are treated the same as normal limbs. They can wear bracers, rings, bracelets, boots (for artificial legs) etc. with the same restrictions as normal limbs. The reason for the three limb maximum is due to the social stigma that goes with a "lame" drow. This was left from the description. More than 3 missing limbs would make the drow fodder for his house. Also, more than three would cause a
retributive strike to occur on the unfortunate creature.
Earth resistance is much like the other elemental resistances. All spells from the Earth domain and those that are related to earth and stone (ex -
move earth, transmute rock to mud, transmute mud to rock, plant growth, in my opinion would be related), plus attacks from creatures from the elemental plane of earth (ex - an earth elemental) would be included as part of earth-based attacks that this ability would protect against.
Harvest the Soul is a powerful ability. In the example of
burning hands, a creature (such as a salamander or a fire elemental) faced by such a spell would still take normal damage from a
burning hands that is combined with the soul of a type I to III demon. This damage is considered to be evil/unholy as well as fire. It is up to your GM if this is treated like
flame strike, though I believe it should be.
Thank you for opening your mind to the book and allowing it to grow on you.
IF this book does well as a pdf, I hope to add a great deal more to it by either creating a supporting product (like "The Complete Guide to Drow Magic") or by persuading Goodman Games into allowing it out in a print format with additional material.
For those of you who enjoy this book and want to see it in print with additional material (and possibly a mini-adventure in the back), please contact Goodman Games and let them know how you feel. You can get in touch with them
here or by way of their
website.
Thanks, as always, for the comments and questions.
Writer of
The Complete Guide to Drow,