TwilightKing
Explorer
Here is what I have been working on. This is for a race called the Ghrom, which I originally created back in 1999-2000. They started out as a 2nd Edition race, rehashed for 3.0, tweaked and modified again before 3.5, and now I'm revising them once more! 
GHROM
+2 Dexterity, –2 Constitution
Small: As a Small creature, a Ghrom gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Ghrom base land speed is 20 feet.
A Ghrom has the Aquatic subtype.
Ghrom swim speed is 30 feet.
Amphibious (Ex): Ghrom are amphibious, and can breathe on land and in water.
Moist Skin: The skin of the Ghrom must be kept relatively moist. They do not fare well in arid environments, unless some measure is taken to keep their skin retain its moisture.
Leap (Ex): Ghrom have especially strong leg muscles. They make Jump checks as if they were medium sized creatures with a speed of 30 feet.
+2 Bonus on Perform-Sing. The voice of the Ghrom is almost mystical in nature, enhancing the effects of songs and chants sung in the Ghromish tongue.
Automatic Languages: Common and Ghromish. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
Favored Class: Bard. A multiclass ghrom’s bard class does not count when determining whether she takes an experience point penalty for multiclassing.
The more I tweak this race, the more I like it. Please let me know it looks balanced.

GHROM
+2 Dexterity, –2 Constitution
Small: As a Small creature, a Ghrom gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Ghrom base land speed is 20 feet.
A Ghrom has the Aquatic subtype.
Ghrom swim speed is 30 feet.
Amphibious (Ex): Ghrom are amphibious, and can breathe on land and in water.
Moist Skin: The skin of the Ghrom must be kept relatively moist. They do not fare well in arid environments, unless some measure is taken to keep their skin retain its moisture.
Leap (Ex): Ghrom have especially strong leg muscles. They make Jump checks as if they were medium sized creatures with a speed of 30 feet.
+2 Bonus on Perform-Sing. The voice of the Ghrom is almost mystical in nature, enhancing the effects of songs and chants sung in the Ghromish tongue.
Automatic Languages: Common and Ghromish. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
Favored Class: Bard. A multiclass ghrom’s bard class does not count when determining whether she takes an experience point penalty for multiclassing.
The more I tweak this race, the more I like it. Please let me know it looks balanced.
