D&D 5E Guild Artisans are boring. Be an independent winemaker instead.

bedir than

Full Moon Storyteller
Thank you!

I guess a cheesemaker could fit under the umbrella of 'Dairy Farmer' then? Just replace Nature with Animal Handling? I could still see it be its own thing, mind you... just not sure what skills would fit aside from keeping Athletics. Maybe Perception to represent keeping an eye on the maturing of your product?
There's a bunch of research I need to do, but I may have cheesemonger as an alt under shepherd
 

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Undrave

Legend
In core D&D your character cannot be an artisan without being the member of a Guild that stretches across every land and every culture and every race. This is bland. It would destroy artistry.

It's also boring because the painter has the same feature as the mason, as the brewmaster, as the alchemist, as the tinker
I feel like the PHB doesn't do a good job of emphasizing "Hey! You can invent a background by working with your DM!"

It feels like an after thought, more than a core concept.
 


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