That's cool. I found another MMORPG a while ago (called Mabinogi, I think) that didn't charge a monthly fee and didn't even charge you to download the game, but just about anything else you could do in it that was fun required money. It was fun at first, then I got frustrated with it.
I'm trying to save money right now so I can't really afford to spend too much on computer games, and a monthly fee for one is right out, but I liked WoW when I played (dropped it mostly because I didn't feel like the fee was worth it - felt like I couldn't play anything but WoW since I was paying for it by the month), so I'm eager to find another MMORPG that's as entertaining as WoW without the fee.
Do you know if it's possible to buy a used copy of the game? Like, does the game come with a one-time-use-only code to activate your campaign, or whatever they call it?
The disads are character power stops increasing, which may lead to the boredom of some of the posters above. It is also harder to sell things to other players, and your PC must be human.
So, what are classes like? Do they adhere to the DPS/tank/support roles that have grown obligatory to MMO's?
Please, tell me more. What's the gameplay like? Is it a true MMO, or is the multiplayer optional? How does the MMO element factor in if you can play solo all the time?
Do you know if it's possible to buy a used copy of the game? Like, does the game come with a one-time-use-only code to activate your campaign, or whatever they call it?
It sounds like Guild Wars only has a small number of regions where you can see people but the "meat" of the game is just you and your party.
About how long does it take to do an instance in Guild Wars? One of the reasons I didn't group often or do many instances in WoW was that I tended to play in short bursts. I didn't want to be stuck at the computer because I was in a group and it would be rude to leave in the middle.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.