Jasperak
Adventurer
I don't normally start threads but I just had to make a comment about my CRPG thoughts. I enjoyed Diablo and Diablo 2 and had a blast when a friend of mine in another state played Titan Quest with me. I had a good time with Morrowind although I have not tried Oblivion. Neverwinter Nights was the bomb and I have NWN2 on the shelf awaiting its turn on my computer. I have beaten Pool of Radiance and Curse of the Azure Bonds (Gold Box) and Eye of the Beholder 1 and 2, although 3 was garbage and not worth my time.
More than two years ago I joined the Dungeons & Dragons Online Beta and preordered the game. I played for one month plus the beta stage. IMHO it was a FPS in Eberron and had nothing to do with the strategy and tactics that I grew up with in PnP and some of the CRPGs I listed above. The class abilities and "enhancements" were either changed or completely overhauled throughout different stages of the game necessitating rebuilding characters. Success in the game depended more on twitch reflexes than brain power, and to top it off if you didn't have a group, good luck succeeding in a good portion of the missions at your level. I did go back at least once during a welcome back weekend. Except for the marketplace tent being gone, not much changed.
While shopping for Christmas at my local Target I saw Guild Wars Platinum Edition for ~$10. I thought oh what the hell, maybe THIS PvP might be fun. Well I have been playing for the past week or so and my Warrior/Necromancer is just about to make 11th-level. I have my own guild, although I have not grouped a single time (I wanted a cape!) I have yet to join in PvP.
This game is everything I wished DDO was. It has an interesting campaign and I am not forced to group with anyone unlike DDO which has no story and forces you to group. Like a regular D&D campaign GW sets the rules and starts the story in motion and doesn't let up unless you want to take a break by taking side missions. DDO has no overriding campaign arc that I can see and has changed their rules so much I shudder to think what my 4th-level Cleric is going to look like since I have not played him since 2006.
DDO is the very antithesis of what D&D has always been to me. It is a twitch shooter with about a half-dozen viable builds for the end game raids (If what I have followed on the DDO forums is true.) It has a poorly constructed campaign that is covered by Monte Haulism that I have not seen since the days my friends and I played D&D at lunch in middle-school. It has no point. GW more closely resembles any D&D campaign I have been in more than DDO has.
Maybe GW will suck once I have been at 20th-level for a while, but it wouldn't change the fact that DDO sucked from the start and only seemed to get worse with its three-day raid timers and its end-game Monte Haul item searching.
If anyone reading this loves DDO, great, different strokes for different folks and all of that stuff. But for me, a great story and the ability to have friends join in is what I game for. Regardless of rule systems.
/rant
I feel better now.
More than two years ago I joined the Dungeons & Dragons Online Beta and preordered the game. I played for one month plus the beta stage. IMHO it was a FPS in Eberron and had nothing to do with the strategy and tactics that I grew up with in PnP and some of the CRPGs I listed above. The class abilities and "enhancements" were either changed or completely overhauled throughout different stages of the game necessitating rebuilding characters. Success in the game depended more on twitch reflexes than brain power, and to top it off if you didn't have a group, good luck succeeding in a good portion of the missions at your level. I did go back at least once during a welcome back weekend. Except for the marketplace tent being gone, not much changed.
While shopping for Christmas at my local Target I saw Guild Wars Platinum Edition for ~$10. I thought oh what the hell, maybe THIS PvP might be fun. Well I have been playing for the past week or so and my Warrior/Necromancer is just about to make 11th-level. I have my own guild, although I have not grouped a single time (I wanted a cape!) I have yet to join in PvP.
This game is everything I wished DDO was. It has an interesting campaign and I am not forced to group with anyone unlike DDO which has no story and forces you to group. Like a regular D&D campaign GW sets the rules and starts the story in motion and doesn't let up unless you want to take a break by taking side missions. DDO has no overriding campaign arc that I can see and has changed their rules so much I shudder to think what my 4th-level Cleric is going to look like since I have not played him since 2006.
DDO is the very antithesis of what D&D has always been to me. It is a twitch shooter with about a half-dozen viable builds for the end game raids (If what I have followed on the DDO forums is true.) It has a poorly constructed campaign that is covered by Monte Haulism that I have not seen since the days my friends and I played D&D at lunch in middle-school. It has no point. GW more closely resembles any D&D campaign I have been in more than DDO has.
Maybe GW will suck once I have been at 20th-level for a while, but it wouldn't change the fact that DDO sucked from the start and only seemed to get worse with its three-day raid timers and its end-game Monte Haul item searching.
If anyone reading this loves DDO, great, different strokes for different folks and all of that stuff. But for me, a great story and the ability to have friends join in is what I game for. Regardless of rule systems.

/rant
I feel better now.