Guildcraft: Anyone using this Bastion sourcebook?

Iron_Chef

First Post
Just picked GUILDCRAFT up last night. Overpriced and needlessly full color glossy for its low page count like most Bastion Press products (they charge $24.95 for something that should be $14.95 and B&W standard paper interior like FFG's School of Illusion, Necromantic Lore, etc.); still, this one has some nice ideas in it. The content is similar to the organizations in FFG's "Path" books. Guildcraft is overly generic and suffers a bit as a result (each class has its own guild whether they need one or not), but at least it's not as irritatingly specific as FFG's can be. Granted, it's hard to walk the line between too generic and too specific, so it's better to opt for too generic, IMO. The guilds in GUILDCRAFT are setting neutral and that's a plus.

I bought it for the Wizard's Guild, mainly. Membership gives you your bonus feats a level early, extra skill points for wizardly skills with each rank, and a few other goodies of lesser import (like shelter, library access, and comraderie), all for monthly dues and an XP cost to acquire each rank.

The guild benefits are generally much better than FFG's, though the cost is often substantially more in terms of gold and XP. You'll notice the hit to your wallet and XP but you'll love the membership perks, IMO.

The Thieves' Guild and Adventurer's Guild are present (the latter getting a chapter all its own, including banking rules and how to hire other adventurers). There are decadent exclusive clubs like The Feasters and goody-goody meddlers like the clerics of The Council of Sacred Light. Rules to construct your own guilds are included using the same template the authors used.

The book does what it sets out to do, providing substantial reasons for characters to join one or more guilds and thus giving the DM more hooks to set them on adventures with, while making the background of the fantasy world come alive by springing into the foreground for a change. Guildcraft is a handy tool for experienced DMs interested in such things, but by no means essential. The price tag is more of a turn off than anything else. At least Bastion gave this one better art than usual by mixing up the artist pool rather than having Todd Morasch fill it up with the garish cartoons that ruined their debut effort, Arms & Armor. The cover is better than usual for Bastion, too.

Anyway, I'm curious if anyone else is using this and what the results were?
 

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Actually, this is one of the only Bastion products I have no interest in. Though since I own all of the other ones (and LOVE them!), Jim Butler and co should forgive me. :D

Or send me a comp copy. :D



Chris
 

I like that it is glossy and full color, so much easier to read then the B&W most companies have. I used it a bit last week and too great success. I took down some of the class limits to open up the different guilds to other classes and it worked great. Bringing the guilds into the game worled well for me and the players, they enjoyed exploring the training and actaully role played some of it. One would role play the instructor, the other their players. There was some good fun picking on each other and we all had a great time. Out of all of Bastion's books, this is the one I've had the most fun with and will probalby end up using the most.
 

Yeah, the thing that stands out most about Bastion's books is the glossy full color format. I'll gladly pay the extra 10 bucks for that format. Heck, it was a deciding factor on a couple of the books, and I haven't had a single regret. Oathbound and Plains of Penance most especially!


Chris
 


Hmm... for me, it's the exact opposite. I don't buy most of Bastion's products because I think the content is largely mediocre with too few cool ideas to justify the price. I far prefer economical to fancy for supplements. It does make their stuff stand out (except for the poor covers) but I'm usually turned off by the interior art and low page count before I even dig into the meat of the content. I haven't really looked at Oathbound yet---I'm talking about Alchemy & Herbalists, Spells & Magic, Arms & Armor, Pale Designs, etc. Not that I'm a cheapskate, mind you, but price vs. utility is a big factor for me, even though I buy a lot of stuff. I do like the fact that all their rules stuff is OGC and think that's a big plus in Jim Butler's favor. I bought Arms & Armor the day it came out, but nothing else until Guildcraft last night.

Anyway, glad to hear that others bought and liked this book. Has anybody made up their own guilds using it yet? Maybe you could post them! :D
 
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Iron_Chef said:
At least Bastion gave this one better art than usual by mixing up the artist pool rather than having Todd Morasch fill it up with the garish cartoons that ruined their debut effort, Arms & Armor.

I've heard people say good things about Arms & Armor, but so help me, the art has kept from picking up this one. I have bought several of their other books, and will likely pick up Guildcraft.
 

Re: Re: Guildcraft: Anyone using this Bastion sourcebook?

CrazyMage said:


I've heard people say good things about Arms & Armor, but so help me, the art has kept from picking up this one. I have bought several of their other books, and will likely pick up Guildcraft.


The art in that books is not so good, but one of the authors is a really cool guy who posts on En World and has put up with many of my questions. Plus a lot of the magical items are really cool, but I'm not such a big fan on the new weapon and armor types.
 

Crothian, I may yet fold and buy it. I've held that book in my hands more than once before flipping through it and deciding again not to buy it.
 

CrazyMage said:
Crothian, I may yet fold and buy it. I've held that book in my hands more than once before flipping through it and deciding again not to buy it.

Read some reviews, they shoulkd help determine if the content is what your looking for. I know art can really leave a bad taste in one's moth about a product.
 

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