Silver Moon
Adventurer
Jan 10th Edit: Last week's game ended just prior to the gunfight. See today's post for the current situation and cast of characters.
We have a Wild West campaign using hybrid Boot Hill and AD&D rules. We've done two short modules so far, and are coming up to the dates when the original Gunfight at the O.K. Corral took place. The story hour of the campaign thus far is as at the following link:
http://www.enworld.org/forums/showthread.php?t=28906
World Background: Essentially it's a 19th century world with D&D races on it (Native Americans are elves; Scandanavians are dwarves; Orientals are orcs) and instead of having the European split being about Christianity (Catholics vs. Protestants) it was instead about Clerical (Roman, Celtic & Norse god worshipped lands) vs. Wizard Magic (France, Spain & Portugal). Magic items are extremely hard to come by (especially in rural areas).
Campaign Background: The characters are "Arcade's Gang" and multi-racial group who have recently taken on the James Gang, and also killed Billy the Kid. They live in Promise City, Arizona, not far from Tombstone. A Boot Hill suppliement had some info on using the O.K. Corral, and I recently watched a Forensic History segment on Discovery about the battle. A few basic thoughts I'd like to bounce off of you:
1. Given the dubious reputaion of Arcade's Gang (half the people think they are heroes, the other half think they are ruthless troublemakers) would they be sought out for help by the Earps, the Clantons, or both?
2. Contrary to all the films, the actual battle took place in an alleyway a block from the corral. The Boot Hill suppliement is also set up that way. But somehow "Gunfight at an alley near the O.K. Corral" just doesn't have the same ring to it. Should I maneuver the game towards the corral or keep the fight in the alley as it happened?
3. The battle was actually rather short, and I'd like to have this game last for more than just a one-nighter. What could I add to make their trip to Tombstone last a bit longer?
4. After you've read the Story Hour I'd appreciate any suggestions about any of other existing plot threads that should be continued. I'd like to begin at least one or two other long-term plotlines to later build upon with this next outing, as two other players want to start DMing this campaign so it may be a while until I get back to it.
We have a Wild West campaign using hybrid Boot Hill and AD&D rules. We've done two short modules so far, and are coming up to the dates when the original Gunfight at the O.K. Corral took place. The story hour of the campaign thus far is as at the following link:
http://www.enworld.org/forums/showthread.php?t=28906
World Background: Essentially it's a 19th century world with D&D races on it (Native Americans are elves; Scandanavians are dwarves; Orientals are orcs) and instead of having the European split being about Christianity (Catholics vs. Protestants) it was instead about Clerical (Roman, Celtic & Norse god worshipped lands) vs. Wizard Magic (France, Spain & Portugal). Magic items are extremely hard to come by (especially in rural areas).
Campaign Background: The characters are "Arcade's Gang" and multi-racial group who have recently taken on the James Gang, and also killed Billy the Kid. They live in Promise City, Arizona, not far from Tombstone. A Boot Hill suppliement had some info on using the O.K. Corral, and I recently watched a Forensic History segment on Discovery about the battle. A few basic thoughts I'd like to bounce off of you:
1. Given the dubious reputaion of Arcade's Gang (half the people think they are heroes, the other half think they are ruthless troublemakers) would they be sought out for help by the Earps, the Clantons, or both?
2. Contrary to all the films, the actual battle took place in an alleyway a block from the corral. The Boot Hill suppliement is also set up that way. But somehow "Gunfight at an alley near the O.K. Corral" just doesn't have the same ring to it. Should I maneuver the game towards the corral or keep the fight in the alley as it happened?
3. The battle was actually rather short, and I'd like to have this game last for more than just a one-nighter. What could I add to make their trip to Tombstone last a bit longer?
4. After you've read the Story Hour I'd appreciate any suggestions about any of other existing plot threads that should be continued. I'd like to begin at least one or two other long-term plotlines to later build upon with this next outing, as two other players want to start DMing this campaign so it may be a while until I get back to it.
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