Gunpowder, fantasy and you

Generally speaking, do muskets mix with fantasy?

  • Yes

    Votes: 103 45.6%
  • No

    Votes: 41 18.1%
  • It's not that simple

    Votes: 82 36.3%

  • Poll closed .
Thanks for the link, interesting read. My formative D&D experiences were heavy with Tinker Gnomes, Spelljammer and Giff, which is probably why I'm pro-firearm.

Does anybody know why Gygax disallowed firearms?

He held (wrong) beliefs that others in this thread have shown - that guns would somehow lead to the entire collapse of the feudal system entirely and thus it would turn into D&D modern within minutes.

Also Gygax had one of his friends' characters become a god who was also a cowboy, but instead of revolvers he had wands that shot bullets. So, you know.
 

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Despite the wargame origins, I don't think D&D was initially designed to accurately simulate real-world history. So, the fact that historically, basic firearms appeared in the same period as feudalism and heavy armor has little bearing on the question.

The issue isn't one of historical accuracy, so much as genre. Genre doesn't care all that much about the anachronisms.

Despite specific examples you can cite, the typical image of the pseudo-medieval fantasy genre doesn't have guns. It isn't a typical trope.

Thematically, guns are the great equalizer - guns can kill anyone, any time, from a distance, with minimal training. If he has a gun (thematically, not realistically), a commoner does have a chance against your 12th level hero, or a dragon. You don't need a wizard so much when you have lots of cannons. So, in the fantasy genre guns don't appear so often. So, in the game, they don't appear so often.
 

Thematically, guns are the great equalizer - guns can kill anyone, any time, from a distance, with minimal training. If he has a gun (thematically, not realistically), a commoner does have a chance against your 12th level hero, or a dragon. You don't need a wizard so much when you have lots of cannons. So, in the fantasy genre guns don't appear so often. So, in the game, they don't appear so often.

Same could be said about crossbows. Give a peseant a crossbow and he can kill a knight with a few days training. (Actually they were superior as "equalizers" to guns. At least you could aim with them while you would need a big formation and luck to hit anything with a early gun)
And a couple of Trebuchets will have the same effect than a few cannons would on the setting.

Lets be honnest, the two reasons why guns are not so common in fantasy are:
1. Most people don't know that guns existed side by side with knights
2. Lord of the Rings didn't have guns.
 
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Despite the wargame origins, I don't think D&D was initially designed to accurately simulate real-world history. So, the fact that historically, basic firearms appeared in the same period as feudalism and heavy armor has little bearing on the question.

The issue isn't one of historical accuracy, so much as genre. Genre doesn't care all that much about the anachronisms.

Despite specific examples you can cite, the typical image of the pseudo-medieval fantasy genre doesn't have guns. It isn't a typical trope.

Thematically, guns are the great equalizer - guns can kill anyone, any time, from a distance, with minimal training. If he has a gun (thematically, not realistically), a commoner does have a chance against your 12th level hero, or a dragon. You don't need a wizard so much when you have lots of cannons. So, in the fantasy genre guns don't appear so often. So, in the game, they don't appear so often.

"By Heracles, this is the end of man's valour!"

- King Archidamus of Sparta on seeing a catapult

I don't really see these thematics, either. In fact, just about every time I see <media> that has a gun, it's rather rigid on who can and can't use one properly - ie, the protagonist and the villains can take people down with one shot, but everyone else just fires widely and misses everything. The idea that "Everyone with a gun can just use it and murder anyone" doesn't exist. It was created literally to - and just to - argue against guns in fantasy. It doesn't just have no basis in reality, it has no basis in fantasy.
 

Same could be said about crossbows. Give a peseant a crossbow and he can kill a knight with a few days training.

Well, mythically speaking, unless we are talking about as crossbow hero like William Tell, no he can't. And unsurprisingly, he can't really in D&D either. When you are talking about the world of fantasy, the impact of myth on the setting is probably even more tangible than the impact of reality. Hense, the use of terms like versimilitude. You aren't getting people to believe in a literal reality. but in a mythic reality that engages people sufficiently that they are willing to suspend their disbelief. It is in fact a fantasy.

For the most part, we don't have a 'crossbow myth' outside perhaps Switzerland where they played such a huge historical role. We are more likely to have longbow heroes like Robin Hood, and because the longbow like the sword was a weapon requiring considerable mastery, it's wielders remain firmly ensconced in the heroic myth. Not everyone with a longbow can kill a knight, but Robin Hood - a hero - could.

The gun however is a powerful mythic image, and - barring a bit of Western Romanticism - tends to be linked to an everyman myth. It's impact on the heroic myth is most clearly seen ironicly in Kurosawa's Seven Samurii. That's what you are up against when you include guns in a fantasy. You aren't including real guns any more than you are including real swords and platemail. You are including mythic guns. And the more you try to make them real guns, even if that means demythologizing them, the odder and more out of place they will actually seem.

And a couple of Trebuchets will have the same effect than a few cannons would on the setting.

But not I would note mythically. The Trebuchet may have in fact already made any medieval castle reducible by the end of the 13th century, but its the cannon as its successor which really carries all that power mythicly. We still have cannons, but until RPGs and interest in them brought them back, hardly anyone not a scholar remembered the Trebuchet.
 
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Same could be said about crossbows. Give a peseant a crossbow and he can kill a knight with a few days training.

Realistically, yes.

But thematically, no.

To a modern audience, swords, armor, bows and crossbows are all "old-style", primitive weapons. What really happens in their use is not relevant. All the arguments historical timelines and real-world physics of the interaction of a bullet with a metal breastplate are really missing the point. It is a question of style and theme (of myth, as Celebrim puts it), not of technical substance.

Lets be honnest, the two reasons why guns are not so common in fantasy are:
1. Most people don't know that guns existed side by side with knights

I don't think that knowledge of real-world history is an issue. Most gamers probably do know that there are plenty of historical anachronisms in their games. But, since they aren't playing a historical game, they really don't care.

2. Lord of the Rings didn't have guns.

Now you're on to it.

Perhaps more important than Lord of the Rings - King Arthur didn't duel with Modred with pistols at 30 paces. Excalibur wasn't a .50 caliber, so to speak.
 


What? My point is that guns don't change the entire world just by existing. This only proves my point.

I don't believe you have even attempted to argue so limited of a point. On the contrary, your point appears to be that people have no reason to exclude guns from fantasy on the basis of either realism or fantasy. It is against that point and many others you have made that I'm arguing.

For example, I'm arguing that the presence or absence of guns doesn't force the choice of feudalism, and that your assertion that Gygax excluded guns in a mistaken belief that doing so was required to protect feudalism seems to have little basis in fact given that relatively few of Gygax's nation states are truly feudal and how much interest Gygax had in antiquity (Egypt for example) and low fantasy (and how relatively little he had in High Fantasy). To be frank, I suspect Gygax's readings on medieval history were a bit deeper than Charles Oman as well, and your take on this - that everyone but you is ignorant of history and has no valid reasoning to support their opinions - seems to be manly a necessary strawman to justify your claim that everyone else is objectively wrong.

You...you can't take my argument and suddenly claim it as your own when you end up being wrong. Debate doesn't work that way.

Your argument? Your argument is that feudalism was done in by the pike, that Gygax banned guns to protect feudalism, and that cowboys have no place in fantasy (or something like that, I couldn't tell what the point was, just that you were snarky).

First off I'm breaking this into multiple points because goddamn son, paragraphs.

Complaining about my inability to compose nice Ciceronian structure not only seems to me to be grasping a bit, but in all admitted lack of modesty, strikes me as an attempted blow that is unlikely to scotch me much. I get alot of valid complaints, but my inability to form working paragraphs generally isn't one of them.

Because then rulership is no longer based on heredity, which was an absolutely enormous part of medieval life and what kept the class structure so tightly wound up in the first place. Changing that to a meritocracy changes a lot.

Why do you imagine that entrenching the rules of heroic myth into the very physics of reality ends us up with a meritocracy? In heroic myth, the Hero is very much who he is because of his birth and not despite it. If there is a Hero in the story, chances are that the Hero is the scion of a Hero as well. This is true from Heracles to Beowulf to Tolkien. Heroic myth doesn't change things to a meritocracy; rather, it makes true the justifications of hereditary aristocracies.

That's...that's not how warfare works. That's never how warfare worked. not even on the "mythical" level. Jesus, come on.

About the time you feel the need let fly your second blasphemous flourish is your oratory, you are losing your argument. From David's band of 30, to the Illiad, to King Arthur's Knights of the Round Table, to the Song of Roland, the Heroic myth is marked by the ability of the few to overcome the many. And in heroic ages, whether the Bronze Age of the greeks or the Iron Age of the Hittites or the age of the Knight or Samuraii, because of the interaction of technologies available at the time, this wasn't merely a myth but an occasional fact. The armored trained warrior, operating together with his fellows, could in fact overcome odds of 10 to 1 or more.

I don't even know what your point is at this point. You are literally babbling.

This is much like the admission that you've not read the thread, but you are sure that everyone else is objectively wrong.

You can talk to God in D&D. Are you really going to tell me that would have no effect at all in a medieval world?

It might not. The people in the medieval world believed that they could talk to God and structured their society as if they could talk to God, and really I'm not so sure that you can decide objectively how the world would work if suddenly you had a bunch of meddlesome quarrelsome gods talking to people on a regular basis.

I mean hell, you literally just eliminated religious warfare. There's no question on who's god exists and who's doesn't. In fact, there's no moral ambiguity at all!

Personally, I think you are wrong on all three counts.

Once again, you are arguing my point for me, that guns would not have the huge social changes people think they do.

Like I said, I don't find it very creditable when you claim this is the full extent of your point or points. You've also claimed knowledge of the inner workings of Gygax's mind that seem at odds with his published works, and further claimed that the idea that Knights and guns don't mix not only has no basis in reality (which is debateable) but no basis in fantasy (which is ludicrous).
 
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I don't think that knowledge of real-world history is an issue. Most gamers probably do know that there are plenty of historical anachronisms in their games. But, since they aren't playing a historical game, they really don't care.

And why do they not care? Because they don't know it in the firs place so it doesn't seem odd when guns are missing. When you would remove bows or lances from a fantasy game the players certainly would notice it.
Imo when more people would know that guns existed alongside knights and were in fact quite normal during the middle ages, people would notice it and react negatively when a fantasy game featuring knights also does not has guns.
But as most people don't know the history of guns and in fact believe in the "urban myth" that guns replaced knights they don't think that anything is off when you have one and not the other and even more think, wrongly, that guns and knights can't exist alongside each other.

Also there certainly are enough myths for guns too.
For example the master gunner in 1437 who managed during teh siege of Metz to fire a bombard three times on a single day and manage to hit each time. He then had to go on a pilgrimage to Rome as he surely must be in league with the devil to achieve such a feat.
Now you're on to it.

Perhaps more important than Lord of the Rings - King Arthur didn't duel with Modred with pistols at 30 paces. Excalibur wasn't a .50 caliber, so to speak.

Again, a large part of this is because people aren't knowledgeable about that time and mix the dark ages (10th/11th century) with the late mediveal (14th century). The myth of King arthur plays out even before that in late roman times. And the tech level of LOTR is mostly compareable to the dark ages (see Rohan) when there were no guns around.
 
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Done right, muskets can be an excellent additional fantasy element for a campaign world.

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