Pbartender
First Post
Non-magical bows and crossbows aren't restricted in normal settings, because they don't do that much damage, and fireweapons, who at best do 2d8 damage ... won't by that reason ever pose a danger to spellcasters either.
You know, this statement got me thinking... From a practical standpoint, what's really the difference between, say, a crossbow and an early musket? They're both point and shoot. They both take time to reload. One shoots arrow-like bolts, and the other shoots the equivalent of sling bullets. They'd both have roughly equivalent ranges (and both have shorter ranges than the typical longbow). For both, the fact that all of your accelerating force comes from mechanical (or chemical) sources, rather than muscular strength, means that less training is required for full effectiveness.
So... Why not use crossbow/hand crossbow stats just as they are, but redescribing them as muskets and pistols? Piece of cake. No special advantages, and they still count as "crossbows" for the purposes of requirements for feats and powers.
On the other hand, you can also take a look at ranged weapons, and say, "Hey, there's no off-hand ranged weapons, and there's no high-crit ranged weapons... Firearms can take up two rolls, thereby filling out their own useful niches as weapons."