D&D (2024) Gunslinger Class (from Valda's Spire of Secrets) on DnD Beyond!

If you want to advertise your new class on Beyond just do it. Also 15$ for a couple of pages is really steep. I'd rather cook something up myself or look if I can find other third party content which isn't trying to get my money quite so shamelessly.
You can do that, but if you want to integrate it with D&D Beyond (which I'm not a huge fan of, but lots of people like), you're going to run into some major difficulties. You're paying for the Beyond integration far more than you are just the content.
 

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If you want to advertise your new class on Beyond just do it. Also 15$ for a couple of pages is really steep. I'd rather cook something up myself or look if I can find other third party content which isn't trying to get my money quite so shamelessly.
The PDF on their site is $10 ($9 on sale right now). You're paying $10 to Mage Hand and an additional $5 for D&D Beyond integration. If you are already invested in DD&B, that's a decent enough upcharge for it being in the builder.
 

You're paying for the Beyond integration far more than you are just the content.
15 is still steep, unless DDB needs some changes on the backend to support it. The PHB costs $30 and contains 12 classes, so $5 would be more in line with that. Make it $10 because you do not get anywhere as many sales…
 
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15 is still steep, unless DDB needs some changes on the backend to support it. The PHB costs $30 and contains 12 classes, so $5 would be more in line with that. Make it $10 because you do not get anywhere as many sales…
It's hard to tell. There's only 2 classes available on D&D Beyond that I can find, and both are $15. Bundles of subclasses with monsters or spells or items seem to be going for $30-$40.

It absolutely seems that there's an expectation that you'll pay a premium for D&D Beyond integration. Whether the market will bear it is another question entirely.
 

15 is still steep, unless DDB needs some changes on the backend to support it. The PHB costs $30 and contains 12 classes, so $5 would be more in line with that. Make it $10 because you do not get anywhere as many sales…
The difference is that $30 is going straight to WotC's pocket. (It's also a leader loss). That $15 is being split with MHP. They are getting $10 (the same as selling the PDF) and WotC is only getting $5. If they sold it any cheaper, WotC would get nothing OR Mage Hand would be selling at a loss.
 

I could suspect some class by Mage Hand Press could appear in D&DBeyond but the surprise arrives because there is no warning.

I guess the adventage of the 3PP classes in D&DB should be the free homemade subclasses. Even if theses hadn't got the right power balance enoughly refined other player with enough experience could publish his own "update patch".

Other point is the PC vs DM "arm race". For example the DM could say the cities have got a special magic area effect thanks the temples and when a firearm is shooted thanks divination magic the investigators can know where, when, the shooter and possible victim, and where is the fireram is now. Firearms couldn't work within certain magic areas. For example if a group of robbers who entered a bank during a robbery their guns couldn't be shoot, their canons would be blocked, and a minute later the bullets would be teletransported out. Only the gun by the security guard could shoot.

The castles and strongholds could enjoy some "wondrous architecture" (immobile magic item) that created a magic area where the gunpowder by attackers could work. (magitek firearms could work but they are more expensive and then the power balance shouldn't be broken so easily).

The automatic firearms may be too powerful for D&D standards but its complex mechanism make those too easy to be unusable thanks low-level magic, something style the gun jumming, or the barrel may be deformed by the heat. A "handcrafted" automatic firearm may be too expensive, or no not very much cheaper that magic wands. The automatic firearms "imported" from other wildspaces or industrial factories from Mechanus are too expensive because you have to pay the travel. Deities will not allow building of firearm factories.

What if a player wanted to create a biopunk crossbow with artificial muscles that allowed to reload itself? At least it would be quieter during stealth operations.
 



The difference is that $30 is going straight to WotC's pocket. (It's also a leader loss).
no, it is not a loss leader, far from it

That $15 is being split with MHP. They are getting $10 (the same as selling the PDF) and WotC is only getting $5.
and if I buy it on DTRPG they get those $5 / 30%, doesn’t mean that every class there costs $15.

$15 for a single class is a lot either way, that is half of what the PHB costs. I would be much more inclined to spend $50 on the entire Valda book than $15 on one class from it. Guess they just do not sell that much to allow for a lower price - but then price and number of sales do correlate…
 

For the weapon itself.

The main benefit of a gun is its ease of bypassing armor. Otherwise, there little difference between a sword thru the abdomen and a bullet thru the abdomen. Both occur when reaching zero hit points, where the zero means a potentially fatal wound.
well...not really. the main reason firearms caught on was logistics. it's a lot easier to train a bunch of peasants to fire guns then use bows, and it's a lot easier to transport barrels of powder and lead then it is to transport arrows or bolts or train your peasants to fletch them on the road. the power and potential to pierce armor helped make them more popular and warped warfare to the point that heavy suits of armour stopped being practical, but it wasn't their main benefit.

i mean, just look at what the kelly gang made. this thing WORKED.
 

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