threethreethree
Villager
I am recruiting for a GURPS 4e campaign ITT. Details in the linked document below.
docs.google.com
The party are urban adventurers in the self-governing (by autocracy) port metropolis of Prime Circle City, a titan of magical industry and greedy ambition. The party are, in classic picaresque tradition, a bunch of rogueish heroes of low social degree living by their wits in a corrupt society. I recommend player characters have their own plot hooks, goals and secrets to propel the game along (I'd like if this campaign had a player-driven plot). Book Rituals and Alchemy are the magic of this world. No other planes of existence, but there are "demi-planes" and "sub-planes" like the Twilight of ghosts or the Dreamlands. Not taking place on real life Earth.
Players needed for the campaign; 3-5.
Any questions, post here.
GURPS Prime Circle
About the Campaign: The party are urban adventurers in the self-governing (by autocracy) port metropolis of Prime Circle City, a titan of magical industry and greedy ambition. The party are, in classic picaresque tradition, a bunch of rogueish heroes of low social degree living by their wits in a...
The party are urban adventurers in the self-governing (by autocracy) port metropolis of Prime Circle City, a titan of magical industry and greedy ambition. The party are, in classic picaresque tradition, a bunch of rogueish heroes of low social degree living by their wits in a corrupt society. I recommend player characters have their own plot hooks, goals and secrets to propel the game along (I'd like if this campaign had a player-driven plot). Book Rituals and Alchemy are the magic of this world. No other planes of existence, but there are "demi-planes" and "sub-planes" like the Twilight of ghosts or the Dreamlands. Not taking place on real life Earth.
Players needed for the campaign; 3-5.
Any questions, post here.