Yippee!
We made the tight turnover time, and THE HERMIT is in the able hands of the TLG folks now
Mike, the test of the next one I'm doing, THE HALL OF MANY PANES, went well. the players liked the backstory, and the two adventure areas they hit were enjoyed. One chap in the group was most perceptive, figured out how to solve the main problem of the encounter area ther were in, and thus the game concluded well in about 4.5 hours playing time--an hour of that readying Avatars. As I "cut to the chase" quickly, though, to get to play, my time estimates for play value seem pretty solid, but subject to revision. Currently I believe there'll be about 200 hours tome to complete the module is the GM moves the actiuon along rapidly. It could take longer to play through.
As a complete aside, the OAD&D dungeon crawl I also ran at OddCon ended in about 4 hours time with the ghastly deaths of the entire party, they entering the dreaded crypts and there encountering first thouls, and then assistant ghouls, were served as supper to same...
Okay, Doc

I see Ernie about once a week--he' working all the time lately, and I'll pass along your greetz!
Gary