• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

H2 Thunderspire Labyrinth - I Have It!

New Monsters:

Arbalester (SPOILER):
This is a new form of homumculus; its basically a clockwork crossbow atop a pair of articulated legs - Level 4 Artiller

Bonecrusher Skeleton (SPOILER):
Nothing too fancy here, basically just a Large-sized skeleton - Level 7 Soldier

Enigma of Vecna (SPOILER):
I love these guys, they are the shells of petitioners who failed Vecna in some way; at first they look like non-descript mages and they have a really cool power called Memory Ripper which causes the target to lose their ability to use encounter attack powers, daily attack powers, or utility powers, in addition to the psychic damage. When they are bloodied, their gain claws and their skin falls off, creating a horrific, feral bezerker - Level 6 Controller

Phalagar (SPOILER):
The phalagar is a tentacled beast that lurks in the Underdark, ambushing prey - Level 6 Elite Controller

Also, I found the new treatment of the duergar and norkers to be really cool.
 

log in or register to remove this ad






That's better.

[sblock]Funnily enough, I don't expect the 'Cancel Daily Powers' to be useful, since players likely aren't going to use their dailies outside of a "boss fight" or a really tough fight. I wonder if the Enigma can choose.

Regardless, it sounds like a cool monster.[/sblock]
 


That's better.

[sblock]Funnily enough, I don't expect the 'Cancel Daily Powers' to be useful, since players likely aren't going to use their dailies outside of a "boss fight" or a really tough fight. I wonder if the Enigma can choose.

Regardless, it sounds like a cool monster.[/sblock]


[sblock]Its all of the affected characters encounter, daily, and utility powers; they can only use at-will attacks while under its influence, so the enigma does not have to change.[/sblock].
 

Any suggestions for adding stuff to Shadowfell so as to link them up? Is there anything to draw you from one to the next?

Yes, several of the hooks pre-suppose that you played H1 (though they talk about modifications you can make if that doesn't fit your purposes) and the introduction mentions that their are connections to H1 and H3 throughout the text, but I haven't read far enough to find them yet.
 

Into the Woods

Remove ads

Top