gambler1650
Explorer
Anyone else interested in this? I downloaded the PDF after preordering the Player's Handbook. Also have the Hacklopedia on the way.
The one thing that sort of held me back on this was the setting. I had the Kalamar D&D 3.5 sourcebooks but found them too bland and poorly written (with horrible names for places...) compared to other sourcebooks. The maps were things of beauty though.
The rulebook so far definitely evokes an 'old school' style game, and implies (or sometimes just plain tells you) that GMs for Hackmaster should have an adversarial relationship with the players. Obviously a GM could choose any style of game, and could follow the much more usual "we're all in this together " mentality of current gaming groups, but I do find it amusing...
In any event, I'm pretty jazzed about this - after having gone on a recent 'new RPG' buying binge (including Aces & Eights, DCC, ACK, and Lamentations of the Fire Princess).
The one thing that sort of held me back on this was the setting. I had the Kalamar D&D 3.5 sourcebooks but found them too bland and poorly written (with horrible names for places...) compared to other sourcebooks. The maps were things of beauty though.
The rulebook so far definitely evokes an 'old school' style game, and implies (or sometimes just plain tells you) that GMs for Hackmaster should have an adversarial relationship with the players. Obviously a GM could choose any style of game, and could follow the much more usual "we're all in this together " mentality of current gaming groups, but I do find it amusing...
In any event, I'm pretty jazzed about this - after having gone on a recent 'new RPG' buying binge (including Aces & Eights, DCC, ACK, and Lamentations of the Fire Princess).
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