The Green Man
First Post
Recently, I've purchased the 1E Players' Handbook, Dungeon Masters' Guide, and Monster Manual, with copies of Monster Manual II and Fiend Folio on the way. While I purchased these as collectors' items, my gaming group has also expressed interest in running the GDQ modules. Here's my question.
Knowing about the issues some people have with 1E, and not wanting to make this into an argument of the relative merits of 1E vs. 3E, my question concerns Hackmaster. Is it worth it to pick up these books in effort to get a more "runnable" game? Or would 1E work just fine? (Not counting on the fact that I don't know whether 1E material would translate exactly into Hackmaster terms.)
For those of you with Hackmaster, how exactly is it different than 1E? What does it add, delete, or do differently?
Knowing about the issues some people have with 1E, and not wanting to make this into an argument of the relative merits of 1E vs. 3E, my question concerns Hackmaster. Is it worth it to pick up these books in effort to get a more "runnable" game? Or would 1E work just fine? (Not counting on the fact that I don't know whether 1E material would translate exactly into Hackmaster terms.)
For those of you with Hackmaster, how exactly is it different than 1E? What does it add, delete, or do differently?