nsruf said:
In the over-the-top, exaggerated sense, yes. While I never played 1E, I played 2E for quite a while, and I don't consider it a complicated game. At least not if you play with the PHB/DMG only. HM, OTOH (don't you like abbreviations), is an unwieldy beast right from the beginning.
As somebody else has already pointed out, HackMaster is much more modular than the d20 system. If you don't like, or don't understand, a rule, you can simply play without it.
You don't like the skill system? You can ignore it. Don't feel like keeping track of your players' honour? Then don't. Alignment is a non-sense for you? Great: just skip that part of the PHB and play on.
I don't think you can actually do that with feats or skills in th d20 system, but maybe that's just me.
Henry: in HackMaster the Game Master is supposed to have a complete and throughout knowledge of the game. That means that he knows which rule he has to apply in any situation.
Despite the accusation of stupidity, I really like this approach. I _never_ use it to gain any advantage over players (for those who are wondering: the GM vs. players approach in the book is meant to be _ironical_, for crying out loud!). But I find that my players listen to me more AND have more faith in my calls ("hey, maybe he's breaking the rules, but it's not our concern... he's probably doing it for plot's and campaign's sake!").
Those long meaningless discussions on which prestige class should I grant them because "if it's in the rule, it is balanced, and I want to play it no matter what!" are GONE!
One final thing: I do like HackMaster much more than any d20 system game. That's my experience, though. If you disagree, please do so without implying that HM fans or Kenzer is immature or stupid. I think this behaviour is completely out of place here. Especially because it's unprovoked.