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nsruf said:Sure, but I already own a generic fantasy RPG with D&D/d20. Also, the only people I know who want to play HM are KODT fans who would complain if we didn't play by the full rules. So far, prepping that kind of game has seemed way too much work.
I see. Then you're probably right: it's too much work, especially if you have other campaigns going on. The differences between HM (or AD&D) and the new D&D would require some time to digest on their own. Plus you have the new rules...
Still, if your players want to play HM "as is", why don't they help you with that? One of them could take up the role of GM, learn the system and run a short adventure or a mini-campaign. It would be easier for him, maybe, because he would be really motivated and he wouldn't have to worry about other campaigns work. And it would give you some rest while he's running his one-shot.
You can decide to play a serious game, or a parody game, in the literal spirit of hackmaster and the comics. I think you will have a winner either way.
No, I wasn't referring to you.nsruf said:I hope my posts didn't come over that way. If they did, I apologize. I was just giving you my personal impression of HM, which admittedly isn't too great.

Anyway, I don't think that HM is for everybody, in the same way that any game is not for anybody. I like HM and GURPS, but I don't have a high opinion of the d20 system. Other people might despise what I like and love the d20 system... I think it really depends on your gaming tastes, your group, your experiences, what are you looking for in a game, and a bunch of other things.
I accept and enjoy difference in tastes, as long as those differences don't keep us from having a friendly discussion like the one we're having here!

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