Not to mention fans (such as myself) have made single-sheet count trackers that help GMs keep track of combatants - particularly NPCs.
You should be able to download it
here (link to the Kenzer & Co forums - don't worry, everybody is welcome there)
I believe it's self explanatory, but here's what I did, and why:
On the left hand side, there's room for 6 PCs and up to 20 NPCs. For the PCs, I only listed initiative, weapon speed and reach, because actual to-hit and damage info should be managed by the player (in fact, it all should, but this allows you to hastily figure out how soon and how often they can attack). I'll explain more on why I included those for the PC section in a second.
For the NPCs, there's recordable space for every category that's important to combat - you'd fill all that in in order to give you a handy 1 page reference guide to anybody who might be involve din the battle.
On the right hand side, there are boxes for the first 30 seconds of combat. They are big enough so that, as a GM, you may record when PCs or NPCs attack, as well as any pertinent in-combat information (such as if a ToP occurs, resulting in somebody writhing around on the ground for a long period of seconds). You can then simply use a die - or anything else you want - to advance the count, while keeping easy track of who gets to attack when.
As for why I only listed Init, WS and Rch for the PCs, it's because they are the essential information that a GM should know while in combat. In HM, you are considered "surprised" until your Initiative is reached or you are hit by an enemy (you only roll a d8 for defense while surprised), if you
aren't surprised and somebody moves in to attack you, then he with the longest reach gets to attack first, and weapon speed obviously tells you how long you have until you get to attack again. (If you defeat your opponent or disengage from combat, however, your attack resets based on your "minimum weapon speed")
Hopefully you like and it helps with any combat you run in HackMaster.
