Hackmaster

Well, the attacker can still sometimes miss completely even if his opponent is wielding a shield; see page 114, Misses & Fumbles.

True. If you're wielding a shield, it's expected that you're using it to block attacks. Adding a big round target to yourself also means there's 'more of you to hit.' :)
 

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While the idea of having quirk and flaws in order to give some depth to the characters is nice, I really don't like the implementation. The limited list gives results unfitting for many character concepts.

IIRC, David Kenzer said an unofficial rule is that you can skip quirks and flaws during character creation for a penalty of 10BP.

(Source.)
 
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So, for those of you who have it (my LGS hasn't gotten theirs yet from Diamon [?] I think), is Basic playable as a full game?

Also, is all of the interior art re-used stuff from previous HackMaster stuff? Normally that would bother me, but for a thick book that is sell MSRP for $20 it's not that big of a deal.

Are there coupons?

A sample adventure?

Tokens (similar to the ones used in the combat demos)?

But most importantly, is it fun?
 

So, for those of you who have it (my LGS hasn't gotten theirs yet from Diamon [?] I think), is Basic playable as a full game?
Yes, it is playable.

Also, is all of the interior art re-used stuff from previous HackMaster stuff? Normally that would bother me, but for a thick book that is sell MSRP for $20 it's not that big of a deal.
I don't think so, but I'm not sure. The other books are in storage right now.
Are there coupons?
No.

A sample adventure?
Unfortunately, no... I would have preferred it in place of the dice appendix.

Tokens (similar to the ones used in the combat demos)?
No.

But most importantly, is it fun?
Looks like, but I have yet to run it.
 

There's some art from HM4 and KotDT, but like you say, that's not so bad. And yeah. it's playable and looks like fun, I'm going to try it this weekend.
 

I guess I'm just excited to have something to be excited about. Since the debut of 4e, I haven't really made any non-4e RPG purchases other than OOP material.
 

Initiative Tracker

Yeah, I kinda got how it worked, just wondering how tracking all these upcoming actions would work. I suppose the players would each know what second their action happens and the GM keeps track of the monsters. Maybe tracking it on a board or paper might be more work than it's worth.

I created this Initiative tracker several years ago for use in my AD&D games where I used a continuous Intiative system: http://andrewlchang.com/RPG/Files/HM Initiative Tracker.pdf With HackMaster Basic going to a continuous initiative system, I thought it might be a useful tool for you all. Especially since I keep seeing that a recurring question is how people keep track of Init.

The way I used this was I laid a printed copy in a protective sheet on the battlemat. Each PC placed a figure (or die) on the number they were to go on next, and I did likewise for each opponent. I would then use another “Initiative Die” representing the current count onto the sheet. When the Initiative Die got to a square with a PC or opponent, the action would resolve.

This way, everyone knew who was going next and at what point – and if the PC missed his action, well, they were pre-occupied during the combat and simply had to act whereever the die current was! (No time-turner here!)
In some combats against monsters which the PC’s might not know the signs of when they could strike again, I would occasionally keep another copy of the Intiative Tracker behind my GM screen and track the creature opponent secretly…
Hope this helps!

-Andrew, aka Fu-Man Chu on the KenzerCo boards. (RPGAndrew@Gmail.com)
 

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