Metallian
First Post
Hello,
I'm finally going to get to play a 3e game (instead of only DMing one) in the near future. It's going to be a Planeshifting game, and we all start as 12th level characters.
For both flavor purposes and ass-kicking purposes, I've chosen to play a Half-Celestial/Half-Human Rog 1/Mnk 8. Half-Celestial gives me flavor and cool abilities, the level of Rogue gives me Sneak Attack (helps with damage) and more importantly, lots of skills (which are important to me...just keeps me from being bored). Monk is just because I like it. It'll be a short campaign so I don't know how much we'll advance, but I'll have to advance in Rogue from now on because my character just got thrown out of the moastery for being Chaotic. =)
Oh, and I did manage to roll for the wings. =)
The DM is using his own point-based ability score method...we start out with all 14s and can trade up or down on a one-for-one basis.
His ability scores (including Half-Celestial boosts and level boosts, but not magic items) are Str 20, Dex 20, Con 16, Int 14, Wis 20, Cha 16.
My feat selection is Dodge, Mobility, Expertise, Spring Attack and...I need another one. I was going to choose Knock-Down but I actually can't do it due to the way the prerequisites work out, so I need something else. I would ideally like something to boost the save DC for his Stunning Attack (so he can exploit it for Sneak Attacks), or perhaps some other feat that helps him score Sneak Attacks...like Feign Weakness, perhaps? On the other hand, a strong Monk with Expertise AND Power Attack will be very adaptable in combat!
For magic items, I picked up an Amulet of Mighty Fists +2 (since many fiends have DR X/+2), Gloves of Dex +4, Belt of Str +4, Minor Ring of Fire Resistance (since he doesn't have Fire immunity to go with Cold, Elec, and Acid), and Bracers of Armor +4. I wanted some Ki Straps, but I couldn't wear them with Gloves of Dex.
(Which, of course, means he has *no* money for anything else. However, that makes sense since he's just been kicked out of an austere monastery.)
Highlights (from memory): AC 28, Unarmed attack +15/+12, 1d10+9 (see why I wanted Knock-Down?), 73 HP.
I don't have a lot of experience with Monks or with play at this level. Am I making any horrible mistakes? Is he going to get his ass kicked? Any really great suggestions for another feat? Should I distribute my ability score points differently? Should I change my magic item selections?
Some specific questions:
A Half-Celestial can fly at twice normal speed. Is a monk's speed considered "normal"? (i.e., does he fly at 60ft or 100ft?)
Realistically, will I be doing much Stunning?
Can Spring Attack be used while Flying? (I think the answer is yes...nothing in the feat says otherwise. There is a "Flyby Attack" feat, but it has no prerequisites so I don't think it's required if you qualify for Spring Attack and can fly)
Thanks,
The Metallian
I'm finally going to get to play a 3e game (instead of only DMing one) in the near future. It's going to be a Planeshifting game, and we all start as 12th level characters.
For both flavor purposes and ass-kicking purposes, I've chosen to play a Half-Celestial/Half-Human Rog 1/Mnk 8. Half-Celestial gives me flavor and cool abilities, the level of Rogue gives me Sneak Attack (helps with damage) and more importantly, lots of skills (which are important to me...just keeps me from being bored). Monk is just because I like it. It'll be a short campaign so I don't know how much we'll advance, but I'll have to advance in Rogue from now on because my character just got thrown out of the moastery for being Chaotic. =)
Oh, and I did manage to roll for the wings. =)
The DM is using his own point-based ability score method...we start out with all 14s and can trade up or down on a one-for-one basis.
His ability scores (including Half-Celestial boosts and level boosts, but not magic items) are Str 20, Dex 20, Con 16, Int 14, Wis 20, Cha 16.
My feat selection is Dodge, Mobility, Expertise, Spring Attack and...I need another one. I was going to choose Knock-Down but I actually can't do it due to the way the prerequisites work out, so I need something else. I would ideally like something to boost the save DC for his Stunning Attack (so he can exploit it for Sneak Attacks), or perhaps some other feat that helps him score Sneak Attacks...like Feign Weakness, perhaps? On the other hand, a strong Monk with Expertise AND Power Attack will be very adaptable in combat!
For magic items, I picked up an Amulet of Mighty Fists +2 (since many fiends have DR X/+2), Gloves of Dex +4, Belt of Str +4, Minor Ring of Fire Resistance (since he doesn't have Fire immunity to go with Cold, Elec, and Acid), and Bracers of Armor +4. I wanted some Ki Straps, but I couldn't wear them with Gloves of Dex.
(Which, of course, means he has *no* money for anything else. However, that makes sense since he's just been kicked out of an austere monastery.)
Highlights (from memory): AC 28, Unarmed attack +15/+12, 1d10+9 (see why I wanted Knock-Down?), 73 HP.
I don't have a lot of experience with Monks or with play at this level. Am I making any horrible mistakes? Is he going to get his ass kicked? Any really great suggestions for another feat? Should I distribute my ability score points differently? Should I change my magic item selections?
Some specific questions:
A Half-Celestial can fly at twice normal speed. Is a monk's speed considered "normal"? (i.e., does he fly at 60ft or 100ft?)
Realistically, will I be doing much Stunning?
Can Spring Attack be used while Flying? (I think the answer is yes...nothing in the feat says otherwise. There is a "Flyby Attack" feat, but it has no prerequisites so I don't think it's required if you qualify for Spring Attack and can fly)
Thanks,
The Metallian