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Half-Dryad race

"This is a dryad feature" is not a good argument why it shouldn't be changed. We're talking about player characters here, and the abilities you have need to follow the design format of the other races, or you can easily end up with something that's way overpowered, broken, or both.
 

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"This is a dryad feature" is not a good argument why it shouldn't be changed. We're talking about player characters here, and the abilities you have need to follow the design format of the other races, or you can easily end up with something that's way overpowered, broken, or both.

Ok, nerfed.
 

[MENTION=6787366]Stalker Comic[/MENTION] I think the point that people are trying to make is that DC's shouldn't be static since things change over time and character. Would a level 1 half dryad with a charisma (what I'm assuming is their natural casting stat) of 8 have the same chance to use their fey charm as a level 20 half dryad with a charisma of 20? I'm away from my book right now, but I'm willing to bet that the DC14 listed under the Dryads fey charm takes into account their spell casting stat and level to set the DC. When you deconstruct a power like that for player use you need to set a scaling DC based on the character. And since 8 + Cha + proficiency bonus is already established in the game as the way DC's are set then it's probably the best method to use.

Otherwise than that, I think it looks good.
 

[MENTION=6787366]Stalker Comic[/MENTION] I think the point that people are trying to make is that DC's shouldn't be static since things change over time and character. Would a level 1 half dryad with a charisma (what I'm assuming is their natural casting stat) of 8 have the same chance to use their fey charm as a level 20 half dryad with a charisma of 20? I'm away from my book right now, but I'm willing to bet that the DC14 listed under the Dryads fey charm takes into account their spell casting stat and level to set the DC. When you deconstruct a power like that for player use you need to set a scaling DC based on the character. And since 8 + Cha + proficiency bonus is already established in the game as the way DC's are set then it's probably the best method to use.

Otherwise than that, I think it looks good.


I switched by Charm Person spell.
 

Why does not need to be scaled to follow the level of creatures, is a social tool.

Even guards get tougher socially later on. Social encounters scale with gameplay too. In the beginning you're wooing the dumb guards so you can steal a horse, in the end you're wooing the king/queen to steal the crown jewels. The King is not going to be susceptible to a DC 14 charm (unless you've got one heck of a dumb/lonely king).
EDIT: I see you changed it.

That aside, I think the race needs a little variety. Perhaps make the +1 score based on some simple tree varieties. I'd counterbalance a good bonus to a mental score with a good bonus to a physical score. Perhaps there are oak dryads who give a +1 to con, aspen dryads who get a +1 to dex and such. Each could have lightly different physical appearances as well, I think it would add some creative diversity to a race that is essentially an elf succubus.
 

Even guards get tougher socially later on. Social encounters scale with gameplay too. In the beginning you're wooing the dumb guards so you can steal a horse, in the end you're wooing the king/queen to steal the crown jewels. The King is not going to be susceptible to a DC 14 charm (unless you've got one heck of a dumb/lonely king).
EDIT: I see you changed it.

That aside, I think the race needs a little variety. Perhaps make the +1 score based on some simple tree varieties. I'd counterbalance a good bonus to a mental score with a good bonus to a physical score. Perhaps there are oak dryads who give a +1 to con, aspen dryads who get a +1 to dex and such. Each could have lightly different physical appearances as well, I think it would add some creative diversity to a race that is essentially an elf succubus.

I prefer forest mermaids. xD
 

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