--ANDREW JUDD wrote:--
I decided one day to just reverse engineer the core PC races and find out a way to custom design a balanced PC race. Going over the numbers, my system works out perfectly with every single race in the PHB, every one being equal using this system. Except, however, for the half-orc. The half-orc uses up only 11 racial points under these rules, as opposed to 43 everyone else gets. To help alleviate thing problem, half-orcs in my campaign get the Scent feat for free (with the comments made on it, I assume it's worth two feats), a favored class of Any, and the greataxe as a free weapon proficiency (still coming up short, but a lot better).
However, this post is intended to receive comments on the guidelines, not my take on half-orcs. So, I'd prefer criticism on these rules I've created.
Thank you.
Optional PC Race Creation
A race begins with a base of 43 racial points. Begin by allocating the points to various abilities at the listed cost until the points are used up completely. There are a handful of choices for purposes of choosing additional points.
The base statistics are: Medium size; base speed of 30'; a single favored class; balanced modifiers in multiples of 2 per attribute (see DMG); if half-human and half-something else, considered that something for purposes of special abilities and effects; base language of one or two, based on race and optional for 2nd.
1 point racial option
* +1 racial bonus to a single skill (maximum of two points allocated per
skill)
4 point racial options
* Small size
* Free weapon proficiency
8 point racial options
* Low-light vision
* +2 racial bonus to saving throws against a certain type (examples below, pick only one)
Poison
Single school of magic
Fear
* +1 racial attack bonus vs. subspecies (goblinoids) AND +4 dodge bonus vs. creature type (giants)
* Free feat
11 point racial options
* Darkvision 60'
* Favored Class: Any
13 point racial options
* Immunity to sleep
* +2 racial bonus to spells and spell-like effects
* +1 racial bonus to all saves
* +1 racial attack bonus with a specific weapon type (e.g. thrown)
14 point racial option
* Gnome spell abilities
16 point racial option
* Scent feat
24 point racial option
* Intelligence score raised by two for purposes of determining skill points
+3 point racial option (grants extra 3 racial points to spend)
* Base speed 20ft.