Weiley31
Legend
I've always wanted to make a Berserker with decent Charisma that actually makes use of Intimidating Presence.
I make the argument that depending on the creature/etc, CHA can be used for Intimidation as well.
I've always wanted to make a Berserker with decent Charisma that actually makes use of Intimidating Presence.
If you do a little linguistic math, you get the following differences:
Human
- You gain one feat of your choice
vs Half-Elf
- Your Charisma increases by 2
- Darkvision
- Advantage on saving throws against being charmed, and magic cannot put you to sleep.
- You gain proficiency in one skill of your choice.
- You can speak, read, and write Elvish.
That's … clearly a bit much for a feat, especially considering Charisma +2 is already worth a feat.
Even without the +2 Charisma, it might be a worthwhile feat. Darkvision, Fey Ancestry, a skill proficiency, and Elvish might be a bit much. A skill proficiency is 1/3rd of a feat. A language is like 1/8th of a feat. Darkvision and Fey Ancestry are difficult to weigh.
I’m in general agreement, but I think the “ribbons” do add value:Races all have 12 points for their traits (some of the monstrous races from Volo's do not follow this, but they also have a disclaimer saying they are not balanced. Looking at you, Yuan-Ti!). Breaking them down, it looks like the following:
Variant Human:
Half Elf
- 2 different ability scores of your choice increase by 1. (4)
- Medium-sized. (0)
- Your base walking speed is 30 feet. (0)
- You gain proficiency in one skill of your choice. (2)
- You gain one feat of your choice. (6)
- You can speak, read, and write Common and one extra language of your choice. (0 = ribbon)
- Total = (12)
A skill is equal to +1 to any ability score based on racial traits across all races.
- Your Charisma score increases by 2. (4)
- Two other ability scores of your choice increase by 1. (4)
- Medium-sized. (0)
- Your walking speed is 30 feet. (0)
- Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. (0 = ribbon)
- Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep. (0 = ribbon)
- Skill Versatility. You gain proficiency in two skills of your choice. (4)
- You can speak, read, and write Common, Elvish, and one extra language of your choice. (0 = ribbon)
- Total = (12)
Half-Elves are great because a lot of their extra traits (darkvision, fey ancestry, extra language) do not affect their combat abilities so they are counted as ribbons and are not counted in affecting their CR balance in combat, which is what the game looks to when balancing mechanics.
Having a ribbon is a lot better than having nothing, and Half-Elves get a lot more ribbons that Human which make them more attractive.
Yes, having darkvision and Fey Ancestry will help in the odd specific combat, but not enough to really factor in. Compared to Wood Elves, where faster movespeed and the ability to Hide can both be beneficial in most combats, so it is compared to one cantrip for High Elves (one cantrip = to one skill = +1 to one ability score)
I’m in general agreement, but I think the “ribbons” do add value:...
I mean, sure.
Is there anything that Charisma cannot do?
Charisma: It's got what plants crave. It's got electrolytes!