I have a few rule questions concerning an ECL 10 Half-Ogre Lasher using TWF. First, Here's the build:
Abilities rolled: 12,13,14,14,14,17 (house rule: may move numbers to any stat, may move up to 3 points from one stat to another)
Lasher Brute, Male Half-Ogre Fighter5 Lasher4 CR 9; LA: +1; Size: L Type GIANT; HD (5d10)+(4d10)+27; hp 85; Init +5 (+5 Dex, +0 Misc); Spd Walk 30'; AC 26 (flatfooted 21, touch 15); BAB +9/+4; *Whip +3 (+4 Mighty/Dagger/Medium) +15/+10 15'/S (1d8+11 19-20/x2 Primary M ) or *Whip (+4 Mighty/Dagger) +12/+7 15'/S (1d6+8 19-20/x2 Off-hand S ); SA: Close combat, Crack of fate, Lashing whip, Third hand, Whip lash, Whip sneak attack +1d6, Wound; Vision: Darkvision (60'), Normal AL: LN; Sv: Fort +11, Ref +13, Will +7; Str 18, Dex 20, Con 16, Int 12, Wis 14, Cha 8
Skills and Feats: Balance +11, Craft (Leatherworking) +3, Jump +20, Spot +5, Tumble +10, Use Rope +7; Ambidexterity, Exotic Weapon Proficiency, Improved Two-Weapon Fighting, Large and In Charge, Two-Weapon Fighting, Weapon Focus (Whip), Weapon Specialization (Whip)
Possessions: Boots of Striding and Springing, Brooch of Shielding, Chain Shirt +3 (Mithral/Large), Cloak of Resistance +3, Ring of Protection +1, Whip (+4 Mighty/Dagger), Whip +3 (+4 Mighty/Dagger/Medium)
Here are the questions:
- The maximum distance the Lasher can hit an opponent is 20'? (10' reach, Whip is 15' range, so I assume a Medium character could hit someone at 15', whereas a Large character could reach 20')
- The whip is considered a ranged weapon, so DEX is used to determine the to hit bonus? Kinda weird...
- Is this still true if an opponent is within the lasher's reach (10'), or only if the opponent is 15' or 20' away? The "Close Combat" special ability mentions that the Lasher does not provoke AoOs when using the Whip if within a threatened square (since it's a ranged weapon), so is the weapon considered a melee weapon in that circumstance (STR bonus to hit), or always a ranged weapon (DEX bonus to hit)?
- The special ability "Whip Lash" allows the Lasher to make AoOs against foes "within 5 feet". Wouldn't a Half-Ogre Lasher be able to make AoOs within it's reach (10')?
- The "Improved Trip" description mentions "melee attacks". Since the Whip is a ranged weapon, but specifically mentionned in the Lasher description as being able to make Trip attacks, the distinction between ranged and melee types is again blurred for the Whip...
- Can TWF and ITWF be used with Whips? They are ranged weapons, but they seem to be pseudo-melee for the Lasher...
- Again, can Large and In Charge work with a Whip?
- The "Crack of Fate" special ability allows one extra attack at the highest attack bonus, but at -2 to all attacks (full attack action). So this Lasher's full attack routine would be PH:+13, +13, +8 OH:+10?
- If the Lasher were hasted, in addition to his full attack routine, could he use Crack of Fate again in the same round, and attack at +13, +13?
Thanks!
Andargor
Abilities rolled: 12,13,14,14,14,17 (house rule: may move numbers to any stat, may move up to 3 points from one stat to another)
Lasher Brute, Male Half-Ogre Fighter5 Lasher4 CR 9; LA: +1; Size: L Type GIANT; HD (5d10)+(4d10)+27; hp 85; Init +5 (+5 Dex, +0 Misc); Spd Walk 30'; AC 26 (flatfooted 21, touch 15); BAB +9/+4; *Whip +3 (+4 Mighty/Dagger/Medium) +15/+10 15'/S (1d8+11 19-20/x2 Primary M ) or *Whip (+4 Mighty/Dagger) +12/+7 15'/S (1d6+8 19-20/x2 Off-hand S ); SA: Close combat, Crack of fate, Lashing whip, Third hand, Whip lash, Whip sneak attack +1d6, Wound; Vision: Darkvision (60'), Normal AL: LN; Sv: Fort +11, Ref +13, Will +7; Str 18, Dex 20, Con 16, Int 12, Wis 14, Cha 8
Skills and Feats: Balance +11, Craft (Leatherworking) +3, Jump +20, Spot +5, Tumble +10, Use Rope +7; Ambidexterity, Exotic Weapon Proficiency, Improved Two-Weapon Fighting, Large and In Charge, Two-Weapon Fighting, Weapon Focus (Whip), Weapon Specialization (Whip)
Possessions: Boots of Striding and Springing, Brooch of Shielding, Chain Shirt +3 (Mithral/Large), Cloak of Resistance +3, Ring of Protection +1, Whip (+4 Mighty/Dagger), Whip +3 (+4 Mighty/Dagger/Medium)
Here are the questions:
- The maximum distance the Lasher can hit an opponent is 20'? (10' reach, Whip is 15' range, so I assume a Medium character could hit someone at 15', whereas a Large character could reach 20')
- The whip is considered a ranged weapon, so DEX is used to determine the to hit bonus? Kinda weird...
- Is this still true if an opponent is within the lasher's reach (10'), or only if the opponent is 15' or 20' away? The "Close Combat" special ability mentions that the Lasher does not provoke AoOs when using the Whip if within a threatened square (since it's a ranged weapon), so is the weapon considered a melee weapon in that circumstance (STR bonus to hit), or always a ranged weapon (DEX bonus to hit)?
- The special ability "Whip Lash" allows the Lasher to make AoOs against foes "within 5 feet". Wouldn't a Half-Ogre Lasher be able to make AoOs within it's reach (10')?
- The "Improved Trip" description mentions "melee attacks". Since the Whip is a ranged weapon, but specifically mentionned in the Lasher description as being able to make Trip attacks, the distinction between ranged and melee types is again blurred for the Whip...
- Can TWF and ITWF be used with Whips? They are ranged weapons, but they seem to be pseudo-melee for the Lasher...
- Again, can Large and In Charge work with a Whip?
- The "Crack of Fate" special ability allows one extra attack at the highest attack bonus, but at -2 to all attacks (full attack action). So this Lasher's full attack routine would be PH:+13, +13, +8 OH:+10?
- If the Lasher were hasted, in addition to his full attack routine, could he use Crack of Fate again in the same round, and attack at +13, +13?
Thanks!
Andargor