Here's my first go-around using hybrids and focusing on the flavor of the thing. Poisons and surprise attacks and a "martial assassin" to get it close to what it felt like to be a 1e assassin.
It can be a surprisingly effective build, I think. While there's nearly ZERO ability score synergy, clerics are pretty flexible and take pretty well to a melee build. Fear powers provide some rich thematic options in both classes, and since Heroes of Shadow, death priests are pretty well supported.
====== Created Using Wizards of the Coast D&D Character Builder ======
Tomph, level 1
Half-Orc, Assassin (Executioner)/Cleric
Guild Attacks (Hybrid) Option: Red Scales (Hybrid)
Hybrid Assassin (Executioner) Option: Hybrid Executioner Fortitude
Hybrid Cleric Option: Healer's Lore
Occupation - Criminal (+2 to Stealth)
Theme: Outlaw
FINAL ABILITY SCORES
STR 14, CON 11, DEX 16, INT 8, WIS 16, CHA 14
STARTING ABILITY SCORES
STR 12, CON 11, DEX 14, INT 8, WIS 16, CHA 14
AC: 15 Fort: 13 Ref: 13 Will: 14
HP: 23 Surges: 7 Surge Value: 5
TRAINED SKILLS
Intimidate +9, Perception +8, Stealth +10
UNTRAINED SKILLS
Acrobatics +3, Arcana –1, Athletics +2, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +2, Heal +3, History –1, Insight +3, Nature +3, Religion –1, Streetwise +2, Thievery +3
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Outlaw Attack: Surprise Strike
Half-Orc Racial Power: Furious Assault
Assassin Attack: Poisoned Dagger
Assassin Attack: Quick Lunge
Cleric Utility: Healing Word
: Swap Daily For Poison Recipe
Cleric Attack 1: Fell Strike
Cleric Attack 1: Inevitable Doom
FEATS
Level 1: Venom Hand Master
ITEMS
Greenblood Oil
Leather Armor x1
Adventurer's Kit
Holy Symbol x1
Morningstar x1
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