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There is no Elf. The biological attribute of water breathing sea elves, is not racist.Subraces are already racist.
There is no Elf. The biological attribute of water breathing sea elves, is not racist.Subraces are already racist.
Apparently mechanical differences between PC species of any kind are racist now.![]()
It's real simple. These ones breath water. These ones run faster. These ones see better.
That's it.
Nothing racist about it.
I mean they have already pushed species into the most boring aspect of ones character, I certainly hope that Wizards doesnt feel compelled to remove a few of the last vestiages of anything interesting into a bland 'pick a few spells' package of traits.Apparently mechanical differences between PC species of any kind are racist now.
Antimagic is only defined by the Antimagic Field spell. Even the Beholder's central eye ray references it. However they define that spell going forward will be the rule to go by. For now, we accept that spell definition as it is. There are also no rules for "Dead Magic" like from older editions. Next.Antimagic exists as a spell, but it also exists sporadically as "zones". Any species with innate spell casting can have its features negate by an antimagic zone or spell, including psionics.
The existence of a "subrace" in the Human species or in a species that is too humanlike, is inherently racist.
I realize that prehistoric hominid species existed. But reallife racists misused the concept to "other" ethnic groups and to dehumanize them, by pseudoscientifically referring to them as if separate "biological branches" of the human species. The D&D is rife with this kind of racism. 2024 must eliminate every trace of it, including the overtly and highly racist D&D Elf traditions. I can hardly read a paragraph about elves from earlier editions or fan sites without groaning because of its racist extremism. Even the fantasy racism which is problematic anyway tends to be made worse by incorporating reallife racist tropes into the setting narratives and "subraces".
The Elf needs to "pick spells" because there are so many different types of Elves across the D&D traditions. Only a freeform design can accommodate whatever type is a players favorite.I mean they have already pushed species into the most boring aspect of ones character, I certainly hope that Wizards doesnt feel compelled to remove a few of the last vestiages of anything interesting into a bland 'pick a few spells' package of traits.
It is insufficient to change the name if it still means "subrace". If it is somehow both the same species but not the same species, it comes across as racist.I agree that "subrace" like "half-breed" is problematic. Looking at the UA, they don't use "subrace" so that is solved. Next.
No need for this at all, I reviewed this last night actually. If you desire more flexibility pick High Elf, or house rule.The Elf needs to "pick spells" because there are so many different types of Elves across the D&D traditions.
Apparently at least one poster on a major fan board wants them to do just that.I mean they have already pushed species into the most boring aspect of ones character, I certainly hope that Wizards doesnt feel compelled to remove a few of the last vestiages of anything interesting into a bland 'pick a few spells' package of traits.
I'm pretty sure because it's in MoTMThe playtest omits the Duergar, but its Invisibility and Enlarge/Reduce spells might come from a cultural background feat.
The Duergar is in Mordenkainen (Presents Monsters of the Multiverse). There it is a separate species with species traits that are very different from the playtest Dwarf.I'm pretty sure because it's in MoTM
Where it retains the biological abilities it should.
If that is the reason the playtest omits the Duergar when describing the Dwarf species,
then
the Sea Elf is a Non-Elf species. Mordenkainen also lists the Sea Elf as a separate species.
In other words, there is no such thing as an Elf that breathes water (except when casting a spell to do so).
That said. I am comfortable with the Duergar being a Non-Dwarf species. I am also comfortable with updating the Duergar to be the same thing as the playtest Dwarf and making the spells come from a Duergar culture background feat.
You are correct where Mordenkainen says "Creature Type. ... You are considered an Elf".The game doesnt support your view.
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These are all variations on a species. There is no single Dwarf, or Elf. There are various species that are related and modified by either magic, or other external influence, to gain distinct biological traits and attributes.
That is not to say that cultural impacts could not also contribute to the definition of these game defined containers which are called a Species (capital S) Character (capital C) option.
This is also not to say that you cannot house rule, or develop your own system to replace that which you dont like. I built a framework of 14 Species last night, based on the Origins UA Template. Its painfully easy, and very quick, because Wizards has already removed so much that actually made a Species (capital S Game Construct) unique.
Monsters of the Multiverse is fully compatible with the next update of the game, per Wizards.
Undefined as that is a spiral of discussion (the evidence of which is dozens of pages in this thread) that just need not be scrutinized.Relatedly, as members of the same Elf species, what are the species traits of a child whose parents are Sea Elf and Drow Elf?
Easy. Pick the species traits of whichever one you want and describe the character however you want.Undefined as that is a spiral of discussion (the evidence of which is dozens of pages in this thread) that just need not be scrutinized.
There is nothing racist about a species being related to a common ancestral or mythological root, in a game where Gods are real and 'made' the various Species.
Thats a solution sure.Easy. Pick the species traits of whichever one you want and describe the character however you want.
It's like it's easy and people keep demanding it be hard.
There is everything racist about mythologies that say the Divine "made" other ethnicities less human or cursed or separate.Undefined as that is a spiral of discussion (the evidence of which is dozens of pages in this thread) that just need not be scrutinized.
There is nothing racist about a species being related to a common ancestral or mythological root, in a game where Gods are real and 'made' the various Species.
Thanks for your clarifying your point. I disagree. Words matter. I am confident there is design room to have variants and the naming convention will be acceptable.It is insufficient to change the name if it still means "subrace". If it is somehow both the same species but not the same species, it comes across as racist.
Presumably it is normal for socalled Wood, High, Drow, Eladrin, Astral, Shadar-kai, Sea, Wild, Avariel, etcetera to intermingle with each other and produce offspring if they are all members of the same species. These offspring need to have the same species traits as their parents do.
Which, is not a thing at all in the current game, nor the Origins UA.There is everything racist about mythologies that say the Divine "made" other ethnicities less human or cursed or separate.
I look forward to seeing your Fantasy Heartbreaker where all your issues have been fixed, or failing that, a copy of the sternly worded letter to WotC you're no doubt in the process of drafting explaining all the things they "need" to do to meet your personal standards.Criticisms about racism in D&D are likely to intensify in the coming years.
The concept of elven subraces is mainly a historical artifact deriving from racist assumptions within the literature of Tolkien in the last century. The D&D elven traditions are overtly racist and sometimes extremist. Elven subraces must discontinue in D&D.
2024 needs to fix the issues now during the playtest.
Updating to clarify a concept of species, instead of a concept of fantasy racism, is part of the solution.