Half-race feats how would you design them?

Mephista

Adventurer
Other than a stat block that says "half-elf," what do people even want from a half-elf?

Lke, 3e started the trend towards them being the diplomat-elves instead of just being tied to a region. Which I think is a workable concept for an elf subrace, and it's what I think of when I hear "half-elf" more than "human-elf get."

Access to others's racial feats, learn Friends cantrip, then Disguise Self and then Detect Thoughts. Something like that.

This is what I think of. Blending in and making friends with the different mortals.
 

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Gorck

Prince of Dorkness
I wouldn't be extremely upset if half races went away completely. Now that Orcs will be playable races in the 2024 PHB, I can remake my first long term character (and namesake).

Half-elves do have a history in D&D and fantasy in general. Tanis Half-Elven has been around since 1984.
 

Yaarel

Mind Mage
I wouldn't be extremely upset if half races went away completely. Now that Orcs will be playable races in the 2024 PHB, I can remake my first long term character (and namesake).

Half-elves do have a history in D&D and fantasy in general. Tanis Half-Elven has been around since 1984.
The 1DD rules work well for a human-elf mix. It is easy to convert a half-elf from 5e and earlier into 1DD.
 

Yaarel

Mind Mage
Other than a stat block that says "half-elf," what do people even want from a half-elf?

Lke, 3e started the trend towards them being the diplomat-elves instead of just being tied to a region. Which I think is a workable concept for an elf subrace, and it's what I think of when I hear "half-elf" more than "human-elf get."

Access to others's racial feats, learn Friends cantrip, then Disguise Self and then Detect Thoughts. Something like that.

This is what I think of. Blending in and making friends with the different mortals.
For example, a human-elf who takes the human mechanics, can easily:
• +2 Charisma
• +1 other
• Skillful: Persuasion
• Background: extra language
• PLUS THERE IS A FEAT!

There is no meaningful loss of information. Indeed, the feat can make the concept fuller.
 

Slit518

Adventurer
I don't know if I would have half-race feats, but for half-races I would do this:
Be any size between both races.
Average Age between both races.
Choose any two traits from both races (except Human, you get both Resourceful & Skillful, you do not get Versatile).
There you have it, your half-X/half-Y character!
 

Charlaquin

Goblin Queen (She/Her/Hers)
Other than a stat block that says "half-elf," what do people even want from a half-elf?

Lke, 3e started the trend towards them being the diplomat-elves instead of just being tied to a region. Which I think is a workable concept for an elf subrace, and it's what I think of when I hear "half-elf" more than "human-elf get."

Access to others's racial feats, learn Friends cantrip, then Disguise Self and then Detect Thoughts. Something like that.

This is what I think of. Blending in and making friends with the different mortals.
While I’m personally fine with mixed race characters being just “pick one parent’s race for your stats and mix and match description as you like,” I will say that I liked having half-elves as a more grounded, lower-magic elf option. It’s got the elven aesthetic with a bit more distance from their fey ancestors. Sometimes you want the pointy ears, wiry frame, and marble-chiseled cheekbones, without the inherent spellcasting or sleeplessness.
 

The Myopic Sniper

Adventurer
While I’m personally fine with mixed race characters being just “pick one parent’s race for your stats and mix and match description as you like,” I will say that I liked having half-elves as a more grounded, lower-magic elf option. It’s got the elven aesthetic with a bit more distance from their fey ancestors. Sometimes you want the pointy ears, wiry frame, and marble-chiseled cheekbones, without the inherent spellcasting or sleeplessness.
They could possibly bake Half Elf into Elf as a lineage that gives some benefits other than a cantrip and 2 spells. That might reopen the box that they are trying to close with their new purely cosmetic take on half-races.
 

Parmandur

Book-Friend
While I’m personally fine with mixed race characters being just “pick one parent’s race for your stats and mix and match description as you like,” I will say that I liked having half-elves as a more grounded, lower-magic elf option. It’s got the elven aesthetic with a bit more distance from their fey ancestors. Sometimes you want the pointy ears, wiry frame, and marble-chiseled cheekbones, without the inherent spellcasting or sleeplessness.
The only thing missing from the current setup I'm thebpacket is the Fey Ancestry trait. Amd the more I think about it, the odds that there won't be some 1st Level Feat, somewhere along the line, that doesn't give "Fey Ancestry" is pretty slim. Slap that on a Human, it's a standard Half-Elf. Slap it on a Dwarf, and you have a citizen of the Duarchy in Northern Wildemount.
 

Lojaan

Adventurer
This is what I would do:

Half-elves: On the material plane, any offspring between human and elven parents always results in a human child. People who are colloquially known as "half-elves" are humans that were heavily exposed to the feywild while they were in the womb. Despite the name, half-elves can have gnomish, saytr, nymph or any fey parentage, not just elven. Usually this exposure to the feywild happens intentionally, although it is not unknown for two completely human parents to end up with a half-elven child if the mother had been caught or lost in the feywild whilst pregnant.
Of all the known races, only humans are affected this way. No one knows why.
Half-elves use the human starting traits and exchange the "versatile" feature for the "fey ancestry" feat. They appear as human with slight differences that mark them as fey touched, such as elven or animal ears, cloven hooves, green or blue skin, or flowers growing in their hair, depending on their parentage.

Half-orcs: That humans and orcs can interbreed is a mystery to both species, leading some to conclude that they were at one time the same race. While most children take after one parent or the other, some blend the human adaptability with the primal fortitude of the orcs.
Half-orcs can use either the human or orc starting traits, or chose human and replace the "versatile" feature with "primal will" (a feat that gives the Relentless Endurance feature).

I would not include anything about any other races being able to interbreed, implying that it is not possible. WotC does not want to have to worry about all the possible different mixed parentage race combinations whenever they release something new. Leave that for homebrew and DMs Guild fan supplements. You want to play a half aarakocra, half lizardfolk? Totally cool. Talk it over with your DM.
 


Gorck

Prince of Dorkness
Just for curiosity's sake, I decided to see what it would be like to make a Half-Orc in 1DD, and I now realize that the difference is mostly cosmetic. Both Humans and Orcs are Humanoid with a Speed of 30ft and a lifespan of 80 years.

So other than to pointy teeth and green/gray skin color, the only choices are:
Your Human side can allow you to be Small rather than just Medium
You can choose between Resourceful, Skillful, and Versatile or Adrenaline Rush, Darkvision, Powerful Build, and Relentless Endurance

At which point, why not just make a straight up Human or Orc. Unless you want to be a Small Orc, there's not much point to making a Half-Orc at all.
 

Horwath

Hero
feats for human could work for half-elf, half-orc, half-dwarf, etc....

Feats:

Elven blooded:
darkvision 60ft,
proficiency in perception,
immunity to sleep and advantage vs charm
you need only 4 hrs of sleep during long rest instead of 6(normal sleep), still need 8hrs of total down time to gain benefits.
pick: +5ft move speed or one cantrip

Orc Blooded:
darkvision 60ft,
powerful build: you count as large for determining carry capacity, grapple and similar
orcish endurance: once per long rest when you drop to 0 HP, drop to 1 HP instead.
natural instincts: gain proficiency in one skill from: athletics, nature, animal handling, perception, survival, intimidate,

Dwarf blooded:
darkvision 60ft
advantage and resistance vs poisons
advantage vs forced movement on ground
+1 HP per 2 levels(round up)
 

Yaarel

Mind Mage
feats for human could work for half-elf, half-orc, half-dwarf, etc....

Feats:

Elven blooded:
darkvision 60ft,
proficiency in perception,
immunity to sleep and advantage vs charm
you need only 4 hrs of sleep during long rest instead of 6(normal sleep), still need 8hrs of total down time to gain benefits.
pick: +5ft move speed or one cantrip

Orc Blooded:
darkvision 60ft,
powerful build: you count as large for determining carry capacity, grapple and similar
orcish endurance: once per long rest when you drop to 0 HP, drop to 1 HP instead.
natural instincts: gain proficiency in one skill from: athletics, nature, animal handling, perception, survival, intimidate,

Dwarf blooded:
darkvision 60ft
advantage and resistance vs poisons
advantage vs forced movement on ground
+1 HP per 2 levels(round up)
Too much darkvision.

Elves dont deserve darkvision. Except drow elves do.

Why do orc have darkvision? Are they nocturnal creatures?

Dwarf traditionally lives underground without sunlight. One of the only races that actually deserves darkvision.



Who cares about Perception when a background can grant it? Why make the trait racial? Besides, many elf concepts are more about the Arcana skill. Maybe only the wood elf deserves Perception. And a background can easily grant it.

Conceptually, the immunity to sleep is because they trance instead of sleep, so it makes sense to combine these features together.

The resistance to charm is a taste of the general Fey magic resistance, such as the dryad exhibits. Resistance to charm per se, isnt really a Fey thing.
 
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Horwath

Hero
Too much darkvision.

Elves dont deserve darkvision. Except drow elves do.

Why do orc have darkvision? Are they nocturnal creatures?

Dwarf traditionally lives underground without sunlight. One of the only races that actually deserves darkvision.



Who cares about Perception when a background can grant it? Why make the trait racial? Besides, many elf concepts are more about the Arcana skill. Maybe only the wood elf deserves Perception. And a background can easily grant it.

Conceptually, the immunity to sleep is because they trance instead of sleep, so it makes sense to combine these features together.

The resistance to charm is a taste of the general Fey magic resistance, such as the dryad exhibits. Resistance to charm per se, isnt really a Fey thing.
It's not the topic for darkvision, but I agree, it's too much of it.

it's about getting a half race through feats, so this is just couple of feats that can give a (half) human abilities of their non human parent without creating half races. and CURRENTLY, all those races have darkvision. And to keep those feats in full-feat power level.
 

Haplo781

Legend
It's not the topic for darkvision, but I agree, it's too much of it.

it's about getting a half race through feats, so this is just couple of feats that can give a (half) human abilities of their non human parent without creating half races. and CURRENTLY, all those races have darkvision. And to keep those feats in full-feat power level.
Removing low-light vision was a mistake.
 

Yaarel

Mind Mage
It's not the topic for darkvision, but I agree, it's too much of it.

it's about getting a half race through feats, so this is just couple of feats that can give a (half) human abilities of their non human parent without creating half races. and CURRENTLY, all those races have darkvision. And to keep those feats in full-feat power level.
Ideally, 1DD changes Darkvision from a slot 2 spell to a cantrip. Then, when offering a thematically appropriate choice of cantrip, the player can use it to pick Darkvision if wanted.
 

Horwath

Hero
Ideally, 1DD changes Darkvision from a slot 2 spell to a cantrip. Then, when offering a thematically appropriate choice of cantrip, the player can use it to pick Darkvision if wanted.
I would like to move away from "every racial trait is spell" as far as possible.

just give wood elves +10ft speed instead of longstrider, etc...
 

Yaarel

Mind Mage
I would like to move away from "every racial trait is spell" as far as possible.

just give wood elves +10ft speed instead of longstrider, etc...
But. In the case of the Elf, "every thing is a spell" is precisely the appropriate race flavor.


For, most non-elf races, I agree to avoid spells as traits.


Oppositely, the Human race is especially about skills. This relates to reallife evolution of learning and culture. I feel the Human should likewise be about both tools and skills, since the human species evolves to be tool users.

By contrast, I feel the Elf race does best when avoiding any trait that relates to skill or tool.
 

Yaarel

Mind Mage
With regard to Darkvision, making it a cantrip makes it easy to gain at level 1, without hardware baking it into every single race.

Also the Darkvision is plainly magical and is already a spell. It simply works better as a cantrip.
 

Horwath

Hero
But. In the case of the Elf, "every thing is a spell" is precisely the appropriate race flavor.


For, most non-elf races, I agree to avoid spells as traits.


Oppositely, the Human race is especially about skills. This relates to reallife evolution of learning and culture. I feel the Human should likewise be about both tools and skills, since the human species evolves to be tool users.

By contrast, I feel the Elf race does best when avoiding any trait that relates to skill or tool.
currently, Variant human for me is:

+2/+1 or +1/+1/+1 abilities,
common language,
skilled: +2 skill proficiencies
tools of the trade: 4 proficiencies in any combination of languages, tools or weapons
hidden talent: gain expertise in one skill or tool

on top, I can just add bonus feat for 1D&D.


as for elves, I like the idea that after "trance" you gain proficiency in any two tools, languages or weapons as you access some kind of shared elven memory while you "dream"


also if races have innate spells, I would make them similar to 3.5e "spell-like abilities" that is, those spell do not require Material(non costly), Somatic and Verbal components.
And possibly they do not have concentration trait(this should be approached carefully).
 

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