I'm not sure if this should be a skill or just another attack like trip or sunder. The idea is that since in real life a sword is pretty much useless for bashing against plate I would try and include that in my own game. Historicly when two fighter wearing plate and armed only with swords they would try to manuver the tip to a gap or some other vulnerable spot in the plates and push the tip through and into their opponent.
This is what I have so far. I have it writen as a feat but it as I said, it might belong with special attacks or perhaps tactics like in Complete Warrior.
Feat: Half Swording [General]
By holding a long sword (rapier, longsword, bastard sword, twohanded sword, or greatsword) with one hand on the hilt and the other on the blade you can more easily find gaps in medium and heavy armor. When using this attack your attack bonus increases by two when attacking a medium or heavily armored opponent. The weapon is considered a piercing weapon for the purposes of this attack and due to the loss of reach your AC decreases by one until your next turn.
EDIT: forgot to say that I am asking for input on balancing and choosing how to classify this.
This is what I have so far. I have it writen as a feat but it as I said, it might belong with special attacks or perhaps tactics like in Complete Warrior.
Feat: Half Swording [General]
By holding a long sword (rapier, longsword, bastard sword, twohanded sword, or greatsword) with one hand on the hilt and the other on the blade you can more easily find gaps in medium and heavy armor. When using this attack your attack bonus increases by two when attacking a medium or heavily armored opponent. The weapon is considered a piercing weapon for the purposes of this attack and due to the loss of reach your AC decreases by one until your next turn.
EDIT: forgot to say that I am asking for input on balancing and choosing how to classify this.
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