Good point. I gave the Deputy stealth training. This is a callback to Tolkien, where he mentioned that Halflings are naturally stealthy.I cannot quite remember the 1e write up as well, but I thought they were more fighter/thief. Not sure if giving them a couple base skills is needed. Maybe leave it for the halfling sheriff who may have a few more levels or the halfling outrider or such.
I cannot quite remember the 1e write up as well, but I thought they were more fighter/thief. Not sure if giving them a couple base skills is needed. Maybe leave it for the halfling sheriff who may have a few more levels or the halfling outrider or such.
I don't see any distinction between the them (other than where they appear in the book). I regularly modify monster stats to fit my needs (my kobolds use crossbows) and play with NPC stats just as they are (and vice versa).There's a difference in the way 5E treats the two things. An NPC is more of a template while a monster is the finished product.
Yeah, I recognize this doesn't follow the typical presentation for 5E. My intention was to make the stat-block capable of handling any of the weapon load-outs that @Azzy quoted just up-thread from the 1E MM, so each individual would only have one or two of these weapons. As far as what it's meant to represent, the idea is that it's the "regular" combatant. I think non-combatants would be better represented by applying the Halfling race to the Commoner NPC.only criticism, the plethora of weapons is superfluous. Keep two, three at max. If this Halfling is supposed to represent a typical Halfling farmer, then keep the spear and sling. If it’s supposed to be a fighter of some sort, keep shorts sword and bow.
It isn’t so much about a Halfling carrying too many weapons, it’s about cluttering the stat bloc with too much/superfluous information.Yeah, I recognize this doesn't follow the typical presentation for 5E. My intention was to make the stat-block capable of handling any of the weapon load-outs that @Azzy quoted just up-thread from the 1E MM, so each individual would only have one or two of these weapons. As far as what it's meant to represent, the idea is that it's the "regular" combatant. I think non-combatants would be better represented by applying the Halfling race to the Commoner NPC.
It really isn't. You can add some racial traits to the NPC statblocks for specific flavour, but you can just as easily not do that, and just run them right out of the book. I've used them that way innumerable times.@DM Dave1 , thanks. The Guard's definitely in the direction I was going for, but it's an "NPC" rather than a "monster", and while I usually put those in the same NPC/monster category, there's a difference in the way 5E treats the two things. An NPC is more of a template while a monster is the finished product.