Halfling Rogue 2, Cleric 3 - unbreak it, please.

Kaisoku said:
Well getting a flask from your backpack would be a move action in itself, so unless you can somehow get a full attack along with a move action, you are limited to only a standard action per round.

So things like a bandolier for your flasks that grants easy access for full attacking, or the Quickdraw feat. A Handy Haversack bypasses it as well since I think it calls up whatever you needed as a free action.. in fact, I recall at least one NPC from someplace designed with this concept in mind.

Yes, the Handy Haversack is "that good". Relieves weight concerns and simultaneously gives the Quickdraw feat with regards to throwing items.

Give some acid flasks, tanglefoot bags and thunderstones for some added combat options, and you have a nice utility/damage character without even adding in the cleric levels for bonus healing, etc.

The HHH is still a move action to draw. It's just a free action to call what you need to the top.

SRD said:
Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.

There's a potion belt from Faerun that makes it a swift action to draw a potion.
 

log in or register to remove this ad

StreamOfTheSky said:
If you get stuck with the cleric as-is, at least statwise (feats should definitely be changed), maybe consider making a blaster cleric with that large dexterity? No where near as easy for Clerics as it is for Wizards (and even for them, evocation is a dump school), but there's options.

Here's a char op. thread for this kind of thing, it might be useful: http://forums.gleemax.com/showthread.php?t=605481

<SNIP>

You can look at it here, page 23. http://www.crystalkeep.com/d20/rules/DnD3.5Index-Classes-Base.pdf

That's a cool pdf from crystal keep, but the Battle Sorcerer spells per day chart is wrong.

Thanks,
Rich
 


I know you mentioned not wanting to basically have her "retrained" since the PC's are not allowed that kind of option, but this is straight up just a bad build. Did the computer pick her classes too cause those classes do not come anywhere near meshing with the ability scores she has. Every time I have seen a DM use a computer to auto generate a character they are always screwed up. We wound up once with a Lawful Good Cleric who had nothing but necromatic spells that they are not even supposed to be able to cast cause the DM did an auto spell list. If your DM insists on the NPC remaining a rouge2/cleric3 then I would push to get him to let you rearrange the ability scores even if it is just keeping them what they are but, putting them with different abilities and also getting him to let you re arrange your skill points so that they are in areas that make sense for what you already have for feats.

edit: When I typed this I was under the mistaken impression that clerics key ability for their spells was intelligence. Having never actually played one I did not realize it was in fact wisdom. I still think though that those ability scores need to be changed.
 
Last edited:

Pets & Sidekicks

Remove ads

Top