Hi gang!
As the chap who prepared the d20 material for HOMP, with the highly beneficial assistance of John Troy and Craig Peters, I thought I ought to chime in on this thread.
Firstly, to anyone having queries in regard to any aspect of the d20 material, please feel free to email me at
nojbadthebad@aol.com or ask questions on this thread.
A few points I think I can address straightaway:
The adventures and all their creative excellence were the work of Gary Gygax, the d20 stuff (and any criticism of it) is mine.
The stat blocks were thoroughly checked and are, afaik, as error free as they could be. I did the d20 work prior to the release of 3.5 but John Troy and others worked very hard to update the material.
Gary reviewed all d20 additions to the material and is, afaik, pleased with all such work.
Please be sure to read the introductory material, it is recommended that underequiped NPCs have their CRs lowered and advice is given on adding extra equipment if such is felt to be necessary.
As far as specific groups of NPCs are concerned I am at a bit of a disadvantage as I have not yet received my copy of HOMP. If anyone has a specific query ask away but please indicate which pane/encounter you are asking about (I do have a pdf of the module).
Mongol-types were a tough and hardy bunch well able to best european knights. I hope the Riders of the Horde stat blocks reflect that. They are presented as 8th lvl warriors armed with scimitars and composite short bows.
There is much in the way of combat in HOMP as well as puzzle solving and direct interactive character-based role playing - there are also many puns but I am innocent of all such affronts to human dignity and you must blame the ever mirthful Zagyg
As far as I'm concerned I think Gary's read aloud passages are evocative and creatively inspiring, they are designed to be read out as play continues with breaks as necessary for player input and the DM certainly does not have to read it all out non-stop - those parts which indicate character actions merely inform the GM of likely player responses and give handy descriptions of what characters might see/experience should those actions take place. Obviously if the players don't do something the GM should not read out the result of actions they did not take!!
As I said, please feel free to email me with any problems/queries or ask here. I am more than happy to give my reasoning for the presentation of any NPC group, monster, magic item, spell, etc. And doubly happy to help you get the most enjoyment possible out of what I believe to be an excellent adventure.
Cheers!
Jon (Creffield)