fireinthedust
Explorer
I'm running a Pathfinder game set in basically a haunted castle. The scenario is "House on Haunted Hill", with an invitation to a party-gone-wrong, but the plot is more "get them to open an evil door" rather than "someone kill my ..."
Thing is, I am having difficulty coming up with 2nd level Halloween encounters.
The point is for the PCs to get a key to the BBEG room from each of the challenges, in a room of a haunted castle; then fight the bbeg.
I've got some ideas, but bringing them to life is hard.
1) Frankenstien: flesh golem will wake up; get the keys and get out before he stomps them dead (adamantine gate he can't get through should do it). This room I think is fine.
2) Zombie grave: done. Zombies that look like the PCs attack, etc.
3) Werewolf jail cell: there's a werewolf in a jail cell... yeah, that's all I can think of. I could do great description, but how to make it interesting?
4) Spooky garden: pumpkin patch with heads instead of pumpkins, that scream at the PCs. Basically difficult terrain, not very interesting.
Thing is, I am having difficulty coming up with 2nd level Halloween encounters.
The point is for the PCs to get a key to the BBEG room from each of the challenges, in a room of a haunted castle; then fight the bbeg.
I've got some ideas, but bringing them to life is hard.
1) Frankenstien: flesh golem will wake up; get the keys and get out before he stomps them dead (adamantine gate he can't get through should do it). This room I think is fine.
2) Zombie grave: done. Zombies that look like the PCs attack, etc.
3) Werewolf jail cell: there's a werewolf in a jail cell... yeah, that's all I can think of. I could do great description, but how to make it interesting?
4) Spooky garden: pumpkin patch with heads instead of pumpkins, that scream at the PCs. Basically difficult terrain, not very interesting.