ExploderWizard
Hero
No change to the rules can reasonably be made in a vacuum. Assuming this change is made, and HP recovery has been slowed down, what effect is it going to have on the rest of the game?
Assuming the players aren't suicidal they are going to move much more slowly.
The XP system still assumes a brisk encounter pace, which won't be happening.
Short rests will not be providing the healing that they are designed for. As a consequence the adventuring day will get shorter meaning more long rests than short rests. Classes that refresh their big guns on a long rest will thus get a power up, and short rest classes could end up being underwhelming.
The original game worked with slow natural healing and less magical healing available because play wasn't assuming X number of combat encounters in a day. XP was largely treasure based and players could be clever and avoid encounters without crippling their XP gain. If you tried to use the old system to play through a series of combat encounters it turned into a deadly meatgrinder with more time generating characters than playing.
Its a simple question of the rules needing to be matched with the expectations of play. Assuming this change is made how do you plan to compensate for the 5E expectations of play?
Assuming the players aren't suicidal they are going to move much more slowly.
The XP system still assumes a brisk encounter pace, which won't be happening.
Short rests will not be providing the healing that they are designed for. As a consequence the adventuring day will get shorter meaning more long rests than short rests. Classes that refresh their big guns on a long rest will thus get a power up, and short rest classes could end up being underwhelming.
The original game worked with slow natural healing and less magical healing available because play wasn't assuming X number of combat encounters in a day. XP was largely treasure based and players could be clever and avoid encounters without crippling their XP gain. If you tried to use the old system to play through a series of combat encounters it turned into a deadly meatgrinder with more time generating characters than playing.
Its a simple question of the rules needing to be matched with the expectations of play. Assuming this change is made how do you plan to compensate for the 5E expectations of play?