Hanable's Hunters (OOC) - Always accepting Alts

Well we can sure let Bront's character attmept to do this to Amairgen, it could be very funny for the rest of us to watch.
 

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I know you are full right now, but I figured I would post someone for your alternates list...


[SBLOCK]Gavrin D’Orien: Male dragon-marked human Ftr1/Wiz4; 10,000 XP; Medium humanoid; HD 1d10+3 plus 4d4+12; hp 35; Init +1; Spd 20 ft/x3.; AC 23, touch 12, flat-footed 22;Base Atk +3; Grp +6; Atk or Full Atk +7 melee (1d10+4/19-20, +1 bastard sword); SA/SQ Spells, least mark of passage (dimensional leap 1/day), familiar benefeits, Conjuration specialist (no necromancy/illusion); AL CG; AP 7; SV Fort +6, Ref +4, Will +3; Str 17, Dex 12, Con 16, Int 18, Wis 8, Cha 11.

Skills and Feats: climb +2 (4 ranks), concentration +11(+15 casting defensively) (8 ranks), handle animal +4 (4 ranks), knowledge (geography) +13 (8 ranks), Knowledge (arcana) +13 (8 ranks), Ride +5 (+0 quick mount) (4 ranks), spellcraft +14 (8 ranks), survival +4 (+6 avoid getting lost) (3 ranks cc), use rope +4 (3 ranks cc); Combat Casting, Education (geography, arcana), least dragonmark (passage), exotic weapon proficiency (bastard sword), scribe scroll.

Languages: Common, Orc, Elf, Gnome, Dwarf

Spells per Day (5/5/4) DC 14+spell level; Caster Level 4; commonly prepared spells:
0- acid splash (40% spell failure), flare x3, light;
1- benign transposition, true strikex2, critical strike, featherfall;
2- baleful transposition, sonic weapon, blades of fire, greater slide.

Spellbook: 0- resistance, acid splash, detect poison, detect magic, read magic, daze, dancing lights, flare, light, ray of frost, mage hand, mending, message, open/close, arcane mark, prestidigitation; 1- benign transposition, slide, featherfall, swift expeditious retreat, low-light vision, hold portal, critical strike, true strike; 2- baleful transposition, blades of fire, sonic weapon, summon monster II, darkness, greater slide

Possessions: +1 full plate, +1 large steel shield, +1 bastard sword, ring of protection +1, Wizard’s Spellbook, spell component pouch, backpack, signet ring, waterskin, rope (hemp), ID paper w/portrait (Gavrin D’Orien), travel papers, everburning torch, belt pouch, 10 gp, 8 sp. Total weight carried: 84.5 lbs.

Age: 28, Height: 6’1”, Weight 216 lbs. Hair: Brown, Eyes: Brown.

Karrn the Conquerer (Ferret Familiar)
Magical Beast; Hit Dice: 5d8 (14 hp); Initiative: +2; Speed: 20 ft./climb 20 ft.; Armor Class: 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14; Base Attack +3; Grapple -9; Attack: Bite +7 melee (1d3-4); Space/Reach: 2.5 ft./0 ft. Special Attacks: Attach. Special Qualities: Low-light vision, scent, grant alertness, improved evasion, share spells, empathic link, deliver touch spells; Saves: Fort +3, Ref +4, Will +5 Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5

Skills and feats: Balance +10, Climb +14, Concentration +8, Hide +11, Knowledge (arcana) +6, Knowledge (geography) +6, Move Silently +8, Spellcraft +8, Spot +3, Survival +4 (+6 avoid getting lost). Weapon Finesse.

[/SBLOCK]

History: “No crap, there I was, last battle of Thaliost. I’d run off from my uncle
Beyton’s little magic school in Passage to impress a girl, joined up with Aundair’s finest, and
was caught up in the worst 10 years of my life. 10 years later they’d realized that I had
some magic skills, and I learned a little bit useful for combat…but mostly I preferred being a
thug. We fought hard for Thaliost…every single time we fought those Flamers hard. Then
we hear tell that they have this treaty at the old capitol. You know what they say about
the hand that strokes the beard? That’s Thaliost and we had to leave. My buddy Jhereem
didn’t make it. We were gonna be immortal and make to the end of the war (or fight forever
it sometimes seemed) and then work for his dad on a skiff somewhere. Fight off the pirates.
Without Jhereem, and breaking ties with my family to join the army, I had nothing. So I
went home. Uncle Beyton took me back, despite all the bad habits I picked up on the
battlefield. He had some pretty slick spells he gave me though…most of them I could even
cast in the armor I pulled off of that commander in what is now the blasted wastes of Cyre.
He told the family how well I was doing…that I was well on the way to being a grand
Courier-Guidemage, and they took me back. They knew I was pretty bored with normal
family business…I only wanted to take the routes with the most danger…and this definitely
caused some pains in the family. Good ole uncle Beyton had this old friend from…I dunno
where exactly…but he told us about this guy looking for adventurers, they did work during
the war for a couple different countries...and the other marked houses had members.
Beyton got me in…and so here I am.”

Initialize Account! (1d20=5)
Hit Points:Hit Points (2d4.takeHighest(1)=2, 2d4.takeHighest(1)=2, 2d4.takeHighest(1)=3, 2d4.takeHighest(1)=3)
 
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Shouldn't Digga be dreaming of Stawberries and Female badgers? ;)

Doh, sorry shaggy, I'll look at it tonight at work.

BTW, Daz, you are forgetting something in the briefing. There was something you were supposed to do...
 

Damn dwarf memory, he forgot about giving the letter to Hanable, he'll have to do so, but maybe just one more drink first ;)

No one else had posted so I edited his last action
 
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