Hanable's Hunters (OOC) - Always accepting Alts


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Yes, I'm still looking for a few alternates. Haven't heard from POL since he posted the first time, and Defcom hasn't posted for a bit. I have accepted one alternate already.
 

I have a Half-Elf Rogue4/Dragonmarked Heir1 of House Lyrander. He's part of the Windwright's Guild and wishes to have his own airship one day. He gets caught up in the idea of adventure and excitement. He'd rather do that than house business. I'll post him soon.
 

Bront said:
Either would work. Amazingly, we don't have a rogue (Don't know how that happened), but a druid could be usefull to. Swashbuckler is ok.

I was hoping to start by this coming weekend. I haven't heard from Pol, though we have someone in the 1st alt slot. If someone else falls through, you'd be next in line assuming you've been approved.

My Alt has some rogue levels.

First time I ever made a rogue with no dex bonus, :\ Then again it's the first time I made an Orc with 16 Int. :o
 

MavrickWeirdo said:
My Alt has some rogue levels.

First time I ever made a rogue with no dex bonus, :\ Then again it's the first time I made an Orc with 16 Int. :o

True, and if Pol or Defcom don't post or let me know what's up by this weekend, you're in.

If we loose both, the 2nd alt is up. Given no one's taken that slot yet, tis' first come first serve.
 

Maverick, that's madness I tell you! Madness!.....




Okay, character posting time. You can check my HP rolls here and here

Thalian "Talon" d'Lyrander

Half-Elf Rogue 4/Dragonmark Heir1 (XP 10,000) Alignment: N
Height: 5'8" Weight: 130lbs. Age: 25
hair: blackish brown eyes: green skin: fair
Region of Origin: Thrane
Action Points: 7

STR 10
DEX 16 +3
CON 11
INT 16 +3
WIS 13 +1
CHA 16 +3

HP: 32 (6+6+6+6+8)
Init: +3

BAB/Grapple: +3/+3

Speed: 30ft

ACP:-1
AC: 18 (+1 chain shirt; +3 Dex)
Touch/Flatfooted: 13/15

Fort: 4 = 3 +0 +1
Ref: 10 = 6 +3 +1
Will: 5 = 3 +1 +1

Skills: 84
Appraise +11(8ranks +3Int)
Balance +13(8ranks +3Dex +2Dragonmark)
Bluff +11(8ranks +3Cha)
Diplomacy +13(8ranks +3Cha +2racial)
Gather Information +13(8ranks +3Cha +2racial)
Hide +6(3ranks +3dex)
Intimidate +11(8ranks +3Cha)
Knowledge: Arcana +7(4ranks +3Int)
Knowledge: Nobility and Royalty +7(4ranks +3Int)
Listen +5(3ranks+1Wis, +1racial)
Move Silently +6(3ranks +3dex)
Search +4(+3Int, +1racial)
Sense Motive +11(8ranks +3Cha)
Spot +5(3ranks +1Wis, +1racial)
Tumble +7(4 ranks, +3Dex)
Use Rope +7(4 ranks, +3Dex)



Languages: Common, Elven, Gnome, Dwarven, Halfling

Feats: Least Dragonmark(storm), Favored in House. Least Mark of Storm abilities: Endure elements 1/day, fog cloud 1/day or gust of wind(DC 14) 1/day; +2 bonus on balance checks. Lesser Mark of Storm: sleet storm(DC 15) 1/day, wind's favor 1/day or wind wall(DC 15) 1/day

With sleet storm, a character can create either warm rain or freezing sleet.

A character using wind's favor can create a localized area of strong wind (approximately 30mph) in an area 10 feet wide, 10 feet high, and 100 feet + 20 feet per caster level long. The wind blows for 1 hr./caster level or untill dismissed. By concentrating as a full round action, the character can change the direction of the wind by 45 degrees.

Abilities:
Half-Elf-
- +1 on Listen Search and Spot
- +2 on Diplomacy and Gather Information
- Elven Blood

Rogue-
- Sneak Attack +2d6
- Trapfinding
- Trapsense +1
- Evasion
- Uncanny Dodge

Dragonmarked Heir-
- Lesser Dragonmark(storm); Wind's Favor
- House Status(+1 to skills/checks dealing with other Lyrander members)



Items:
+1 Mithril Chain Shirt – 2,100gp
Vest of resistance +1 – 1,000gp
Comp. Shortbow – 75gp
40 arrows – 2gp
+1 rapier – 2,320gp
Heward’s handy haversack - 2000gp
2 Royal Outfits - 400
3 Explorer’s outfit – 10gp(one is free)
Potion of Eagle's Splendor – 300gp
Potion of cure moderate wounds – 300gp
Waterskin - 1gp
Trail Rations (enough for a month, 42 lbs) - 56gp


Monies: 446

Personality:
"Talon" is a noble. In just about every sense of the word. However, he's definitely not afraid to get his hands dirty. When adventuring he could be quoted as saying "This might be dangerous, you go first." He prefers richer things if he can get them. He is fascinated by Xen'drik. So much lost knowledge(and riches to be precise) are to be found there, so he believes.

Appearance:
A rather dashing Half-Elf, he stands at just over 5 and a half feet. Fair skin, with dark brown hair and green eyes adorn his good looking features.

Background:
Talon hates House business. Unless they include "negotiations" then he's your man. Underhanded negotiations are fun for him too. In his youth, Talon scampered off on any kind of voyage or ship he could. This is now called Wanderlust by some, but by other House Lyrander members it's just the last vestiges of youth before accepting responcibility. Talon laughs at the idea. Still a bit of a child at heart, he seeks adventure and exploring and all the little things kids usually dream of before settling for less exciting careers.

With his hatred of House business, Talon is remarkably interested in the shipping and movement of things. By this, it means he hates the usual paperwork of the deliveries. He loves the travel though.

He got his first taste of Xen'drik when an adventuring crew traveled there 5 years ago. The cyclopean temples were magnificent. So much he wanted to pilfer through. Or rob, depending on your view. Trouble was that the expedition went south, all others were killed by a giant scorpion/drow hybrid leading a large group of drow. They apparently were staging an attack against a group of giants who lived in a ruined temple. Talon and the adventurers got caught in the wrong place at the right time. Suffice to say that Talon does not speak of the incident much if at all. However, this horrible happenstance has not curbed the Half-Elf's lust for adventure...
 
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roll 2 sets of hp and keep the better? or roll 2 dice per level and keep the better?

I rolled 2 of the d6s over, they were the only ones I could roll again to get the better of since I rolled max on the others

check them here
I believe I rolled max hp then too. 6+6+6+6+8=32
 
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Final version

Kerlahk d’Tharashk, House Tharashk Half-Orc, Rogue 3/Master Inquisitor 2; CR 5; Medium Humanoid;
HD 3d6 + 2d8 +5; hp 28; 6 1st level +3 second, +4 third, +5 fourth, +5 fifth, +5 Con Dice roll
Init +0; Spd 30 ft.; AC 15, touch 10, flat-foot 15; Base Atk +3; Grp +5; Atk +5 melee (1d6+2 truncheon) or +5 melee (1d4+2 sap) or +3 ranged (1d4 hand crossbow); SA: Sneak attack +2d6; SQ: Darkvision, evasion, trapfinding, trap sense (+1 dodge vs. traps); SV: Fort +2, Ref +6 (+7 traps), Will +3; Str 15, Dex 11, Con 12, Int 16, Wis 14, Cha 12

Skills 66 Rogue +18 M.I.: Appraise 2 (+5), Bluff 7 (+8), Climb 3 (+4, +6 w/rope), Decipher Script 4 (+7), Diplomacy 2 (+7), Disable Device 3 (+6), Escape Artist 2 (+1, +3 vs. rope), Forgery 3 (+6), Gather Information 7 (+10), Hide 3 (+2), Intimidate 2 (+5), Jump 3 (+4), Knowledge-Local 5 (+8), Listen 5 (+7), Move Silently 3 (+2), Open Lock 2 (+4 MW Tools), Search 7 (+10, +14 Inq. Kit), Sense Motive 7 (+9, +13 vs. Bluff), Sleight of Hand 2 (+3), Spot 5 (+7, +11 vs. Disguise), Tumble 2 (+1), and Use Rope 5. Feats: Investigate, Least Dragonmark of Finding, Recognize Imposter. Languages: Common, Draconic, Giant, Gnoll, and Orc.

Age 28, Height 5’8”, Weight 180 lbs.

Spell-like abilities
Locate Object 1/day
Zone of Truth 1/day

Contact/Informant: 3rd level expert teamster: Unmarked member of House Vadalis, originally from Eldeen Reaches, often works on House Orien caravans, has dealt with underworld/smugglers in past.

Possessions: crossbow bolts, hand crossbow, inquisitives kit, MW chain shirt, MW theives' tools, sap, Silk Rope 50', truncheon,

Amulet of Natural Armor+1, Potion of Neutralize Poison, 3x Potion of Cure Light Wounds,

Eberron Shard attuned to Zone of Truth: When Zone of Truth is centered on this Dragonshard, the emanation radius triples.
 
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Candide said:
roll 2 sets of hp and keep the better? or roll 2 dice per level and keep the better?

I rolled 2 of the d6s over, they were the only ones I could roll again to get the better of since I rolled max on the others

check them here
I believe I rolled max hp then too. 6+6+6+6+8=32
Roll 2 keep the better per level

You're good to go then on HP.
 

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