Hanable's Hunters (OOC) - Always accepting Alts


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Bront said:
I haven't gotten directions you were wishing to travel. Head back towards the entrance? Follow where the ogres were going? Head to Sharn?

I don't think we are heading to Sharn, considering that would involve crossing the Mournlands. We certainly want to avoid the Mournlands.
 


I believe I am going to need to second MavrickWeirdo on the whole not voting to cross the Mournlands. :heh: (We have ended up there in both of my FtF games. :uhoh: :confused: :( )
 


Prof Yeti said:
I believe I am going to need to second MavrickWeirdo on the whole not voting to cross the Mournlands. :heh: (We have ended up there in both of my FtF games. :uhoh: :confused: :( )

Um, you guys do realize that once we have the "instruction manual" we will probably have to go to the Mournlands to activate the Statue/McGuffin/Rimbaldi Device :heh: :eek: :confused:
 

MavrickWeirdo said:
Um, you guys do realize that once we have the "instruction manual" we will probably have to go to the Mournlands to activate the Statue/McGuffin/Rimbaldi Device :heh: :eek: :confused:
Aren't there undead there--with no clerics for us? X_X
 


D20Dazza said:
Ahh the clerics are next to useless in the Mournlands anyway - no magical healing!


The can heal but it is like 1/4 power. So Cure Serious becomes a Cure Minor. But they can at leastr try and stabilize. And even healing items are likewise stunted. :(
 


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