FrozenChrono
First Post
I'm interested in playing a Dwarf Invoker|Avenger Hybrid. My party has been in sore need of a controller for a while and could use a bit of extra striking.
A big part of my plan is to beef up the invoker at will Hand of Radiance, mostly with crit enhancments and regular damage boosts. I'll be picking up Font of Radiance, punishing Radiance and I'm MCing cleric to get into the Radiant Servant PP which will give me a 19-20 crit range.
I like this power because it allows me wear down opponents while my party is focus firing so that the whole combat goes faster. I also like the idea of cool effects going off when I crit (which will have a decent chance of happening). It's also pretty high DPR but spread out over multiple enemies. I can then move in to engage single targets in a smaller fight, or when there's only one or two enemies.
My DM is afraid that I'll be dealing too much damage with an at will. He's concerned that it will be more powerful than many encounter powers and he might not allow it because of that.
I feel there are a lot of other powers that are much more of an issue, I also feel I could optimize this build a lot more than it is and that my power level won't be an issue for the party. For instance exchanging my Mordenkrad for dual implements (with the feat for extra damage) and instead of hybridizing Avenger I could focus more on mass target DPS by staying pure invoker. I've also gone Preservation instead of Wrath.
I'm wondering if Hand of Radiance is too powerful? Are this builds at-wills too powerful compared to other classes? Thanks for the input!
Covenant Manifestation: Manifestation of Preservation
Hybrid Invoker: Hybrid Invoker Reflex
Hybrid Talent: Armor of Faith
Background: Missing Master
FINAL ABILITY SCORES
Str 9, Con 16, Dex 11, Int 18, Wis 22, Cha 11.
STARTING ABILITY SCORES
Str 8, Con 13, Dex 10, Int 15, Wis 17, Cha 10.
AC: 29 Fort: 22 Reflex: 24 Will: 24
HP: 78 Surges: 9 Surge Value: 19
TRAINED SKILLS
Perception +16, Insight +16, Endurance +15, Religion +14, Arcana +14
UNTRAINED SKILLS
Acrobatics +5, Bluff +5, Diplomacy +5, Dungeoneering +13, Heal +11, History +9, Intimidate +5, Nature +11, Stealth +5, Streetwise +5, Thievery +5, Athletics +4
FEATS
Level 1: Hybrid Talent
Level 2: Improved Armor of Faith
Level 4: Dwarven Weapon Training
Level 6: Armor Proficiency (Leather)
Level 8: Initiate of the Faith
Level 10: Melee Training (Wisdom)
Level 11: Divine Channeler (Cleric)
POWERS
Divine Channeler (Cleric): Healer's Mercy
Hybrid Avenger at-will 1: Bond of Retribution
Hybrid Invoker at-will 1: Hand of Radiance
Hybrid encounter 1: Blades of Astral Fire
Hybrid daily 1: Temple of Light
Hybrid utility 2: Avenger's Resolve
Hybrid encounter 3: Deadly Stride
Hybrid daily 5: Blade of Vengeance
Hybrid utility 6: Astral Step
Hybrid encounter 7: Rain of Blood
Hybrid daily 9: Summon Blade Angel
Hybrid utility 10: River of Life
ITEMS
Bradaman's Mordenkrad +3, Magic Drowmesh +3, Amulet of Resolution +3, Crusader's Mordenkrad +3
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A big part of my plan is to beef up the invoker at will Hand of Radiance, mostly with crit enhancments and regular damage boosts. I'll be picking up Font of Radiance, punishing Radiance and I'm MCing cleric to get into the Radiant Servant PP which will give me a 19-20 crit range.
I like this power because it allows me wear down opponents while my party is focus firing so that the whole combat goes faster. I also like the idea of cool effects going off when I crit (which will have a decent chance of happening). It's also pretty high DPR but spread out over multiple enemies. I can then move in to engage single targets in a smaller fight, or when there's only one or two enemies.
My DM is afraid that I'll be dealing too much damage with an at will. He's concerned that it will be more powerful than many encounter powers and he might not allow it because of that.
I feel there are a lot of other powers that are much more of an issue, I also feel I could optimize this build a lot more than it is and that my power level won't be an issue for the party. For instance exchanging my Mordenkrad for dual implements (with the feat for extra damage) and instead of hybridizing Avenger I could focus more on mass target DPS by staying pure invoker. I've also gone Preservation instead of Wrath.
I'm wondering if Hand of Radiance is too powerful? Are this builds at-wills too powerful compared to other classes? Thanks for the input!
Covenant Manifestation: Manifestation of Preservation
Hybrid Invoker: Hybrid Invoker Reflex
Hybrid Talent: Armor of Faith
Background: Missing Master
FINAL ABILITY SCORES
Str 9, Con 16, Dex 11, Int 18, Wis 22, Cha 11.
STARTING ABILITY SCORES
Str 8, Con 13, Dex 10, Int 15, Wis 17, Cha 10.
AC: 29 Fort: 22 Reflex: 24 Will: 24
HP: 78 Surges: 9 Surge Value: 19
TRAINED SKILLS
Perception +16, Insight +16, Endurance +15, Religion +14, Arcana +14
UNTRAINED SKILLS
Acrobatics +5, Bluff +5, Diplomacy +5, Dungeoneering +13, Heal +11, History +9, Intimidate +5, Nature +11, Stealth +5, Streetwise +5, Thievery +5, Athletics +4
FEATS
Level 1: Hybrid Talent
Level 2: Improved Armor of Faith
Level 4: Dwarven Weapon Training
Level 6: Armor Proficiency (Leather)
Level 8: Initiate of the Faith
Level 10: Melee Training (Wisdom)
Level 11: Divine Channeler (Cleric)
POWERS
Divine Channeler (Cleric): Healer's Mercy
Hybrid Avenger at-will 1: Bond of Retribution
Hybrid Invoker at-will 1: Hand of Radiance
Hybrid encounter 1: Blades of Astral Fire
Hybrid daily 1: Temple of Light
Hybrid utility 2: Avenger's Resolve
Hybrid encounter 3: Deadly Stride
Hybrid daily 5: Blade of Vengeance
Hybrid utility 6: Astral Step
Hybrid encounter 7: Rain of Blood
Hybrid daily 9: Summon Blade Angel
Hybrid utility 10: River of Life
ITEMS
Bradaman's Mordenkrad +3, Magic Drowmesh +3, Amulet of Resolution +3, Crusader's Mordenkrad +3
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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