Luguolo
First Post
*edit 1* so questions 2 and 3 have been answered, and i feel kinda silly for not seeing them that way lol, but my 1st entry was less about pracitcality and just the basics of how strong it could be! so, to conclude so far:
I did look at the attack section, it doesnt specifically mention that the touch/ranged touch attacks get the bonus, its in the section but it doesnt say specifically.
my biggest fear now, is still around the BAB add to touch attacks... i know my groups arcane cannon is going to be PUMPING out orbs with that, because we have a few in-group duels and added the BAB makes it so his 10d6 orb of frost would almost never miss... i mean we are all level 10, the highest touch ac we have is 14, and he now gets 5 (bab) + 5 (20 dex) on his rolls... i mean 4 or better = doom?!?!
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alright, got 3 questions for you
1) does BAB apply to touch/ranged touched attacks? i find that makes things a little too powered, expecially since that means a wizard with a few levels of fighter can somehow shoot spells better! explain that one!
2) Critical Strikes! what happens with you have a BAB of 6 or higher? lets say +6/+1, is it one crit, one norm, two crit, one crit and thats it? sorry i know its probly silly but its been bugging me and i cant find the answer lol.
3) this one is a little idea of my own around XP. I have found that when you multi class it seems a bit off a 5th level figher would need 11k xp to learn 1st level spells that a 1st wizard would only need 1k to get, why doesnt he have to work 11 times harder for the same simple spells?
SO! my idea was that you use class level instead for xp, and ECL for prestiege, for example. 3rd level cleric (3k xp total) and 3rd level wizard (3k xp total) making a total of 6k and ECL 6 between them (instead of 15k total with ecl 6) and thus the xp needed for a level in either cleric or wizard would be 3k, or for a level in say... mystic theurge, would be 6k (ecl 6 to ecl 7).
what do you think? would it be over powered? good idea? down playing prestiege to much? good idea but needs tweeking? let me know!!
I did look at the attack section, it doesnt specifically mention that the touch/ranged touch attacks get the bonus, its in the section but it doesnt say specifically.
my biggest fear now, is still around the BAB add to touch attacks... i know my groups arcane cannon is going to be PUMPING out orbs with that, because we have a few in-group duels and added the BAB makes it so his 10d6 orb of frost would almost never miss... i mean we are all level 10, the highest touch ac we have is 14, and he now gets 5 (bab) + 5 (20 dex) on his rolls... i mean 4 or better = doom?!?!
__________________________________________________________
alright, got 3 questions for you
1) does BAB apply to touch/ranged touched attacks? i find that makes things a little too powered, expecially since that means a wizard with a few levels of fighter can somehow shoot spells better! explain that one!
2) Critical Strikes! what happens with you have a BAB of 6 or higher? lets say +6/+1, is it one crit, one norm, two crit, one crit and thats it? sorry i know its probly silly but its been bugging me and i cant find the answer lol.
3) this one is a little idea of my own around XP. I have found that when you multi class it seems a bit off a 5th level figher would need 11k xp to learn 1st level spells that a 1st wizard would only need 1k to get, why doesnt he have to work 11 times harder for the same simple spells?
SO! my idea was that you use class level instead for xp, and ECL for prestiege, for example. 3rd level cleric (3k xp total) and 3rd level wizard (3k xp total) making a total of 6k and ECL 6 between them (instead of 15k total with ecl 6) and thus the xp needed for a level in either cleric or wizard would be 3k, or for a level in say... mystic theurge, would be 6k (ecl 6 to ecl 7).
what do you think? would it be over powered? good idea? down playing prestiege to much? good idea but needs tweeking? let me know!!
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