Quidam
First Post
Our game has been growing player by player until now, we've two more who want to join- bringing the player count to eight. We've already had some issues with players cancelling for a session, players arriving late, cross-talk on the table while the DM's talking, etc. When the subject of two more players coming on board arose, there was a question of: should we split it into two games with four PC's each?
Right now, we're planning on keeping it one game- many players don't want to have to pick who they're going to play with and enjoy the social aspect of it. Since I'm going to be running this campaign, I thought I'd turn to you, the Wise Heads o' the d20 Boards, for suggestions on making it enjoyable.
I've already suggested xp penalties for lateness and disruptive crosstalk, and we're doing our best to implement the "How to Speed Up Combat" suggestions in the books- rolling hit & damage dice at once, etc. I'm also considering using some sort of time limit for the player to decide what to do- if they run out of time, the character goes into Total Defense mode.
Any of you have successful large games? Any suggestions on how to keep the session focussed? And any suggestions on how to scale the encounters so that they're of the appropriate challenge level for a larger party? Increase the number of creatures? Give them extra HD? Haste all the nasties?
Help me, Obi-wan d20, you're my only hope...
DMT
Right now, we're planning on keeping it one game- many players don't want to have to pick who they're going to play with and enjoy the social aspect of it. Since I'm going to be running this campaign, I thought I'd turn to you, the Wise Heads o' the d20 Boards, for suggestions on making it enjoyable.
I've already suggested xp penalties for lateness and disruptive crosstalk, and we're doing our best to implement the "How to Speed Up Combat" suggestions in the books- rolling hit & damage dice at once, etc. I'm also considering using some sort of time limit for the player to decide what to do- if they run out of time, the character goes into Total Defense mode.
Any of you have successful large games? Any suggestions on how to keep the session focussed? And any suggestions on how to scale the encounters so that they're of the appropriate challenge level for a larger party? Increase the number of creatures? Give them extra HD? Haste all the nasties?

Help me, Obi-wan d20, you're my only hope...
DMT