Handling prisoners

alsih2o

First Post
Use rope is not the most popular skill in the book. Consequently it is REALLY hard to tie someone up well. What other ways have your PC's found to immobilize/incapacitate prisoners for the short or long term?
 

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Manacles.

The problem with use rope is that it's a lot easier in real life to tie someone up than it is to escape. In the game, you can take 20 on both use rope and escape artist, which equalizes things too much. I think that an ad hoc circumstance bonus of +10 or so should be added to people taking their time with use rope if they have 5+ ranks.
 

for mid to high lvl PCs sovereign glue... it only costs Xgp iirc. scratch that...

i know the universal solvent is only 50gp

edit2: darn that stuff is expensive 2400gp for 1 to 7 oz... wow. :eek:
 
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Prisoners is always a tough topic. In the instances that groups REALLY need to capture someone alive, they can usually threaten the person with more bodily harm if they do not sit still. I mean a fighter who has HP reduced, a spell caster who has their hands tied and mouth gagged and a rouge is is watched carefully will likely do the trick.
 

I find a sledgehammer, block of wood and a souce of fire is a good way to keep prisoners from running. No feet. No running. Oh wait...that only is an option for a C/E character.

Manacles are good though. If you don't have that then do the fantasy version of what we called in the Army "POW handcuffs" or "prussic hand cuffs." You have to use 550 cord and there is a way of wrapping it so that it acts like a very, very, very effective handcuffs. In my campaign world there is a plant that when made into a rope or thick twine it makes a good lasso that when you struggle it tightens up on you more. It is a alchemtical rope thingee. That may be an option for rope to restrain someone.

Aries
 

My party usually reduces them to -10 hit points. :D They ain't goin' nowhere after that.

That issue has been curbed (for some reason) with the advent of our Eberron game. They're more willing to actually NOT kill NPCs. I don't know why.
 


In the last campaign, the PCs tended to beat them unconcious with subdual damage. Hog tie them. Then punch them every time they showed signs of stirring... Perhaps a little harsh, but it seemed to work.

One of them had ideas about dosing them up with -Dex poisons until they were paralysed, but never got round to it before the end of the campaign.

Just had a thought for a magic item... adamantine manacles that apply a competance penalty to the wearers escape artist checks. Wonder how those would get priced?
 

The inquisitor in my last campaign had grand schemes to build an iron golem with an iron maiden built into it. He reasoned that the golem's immunity to magic would extend to keeping the prisoner inside.
 

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