So, in a thread I was reading sometime last week, I saw some speculation on what the eladrin/elves information we've seen means for settings in which elf subraces are strongly differentiated and the subrace status is deemed important to their relations? FR seems an apt example, with grey, sun, wild, and wood elves, as well as drow (and I'm probably forgetting one, heh). How does having the eladrin "kill the sun elves and take their stuff" as a much more distinct, full-fledged race affect the status of elves in the FR setting?
Or, since FR is big on subraces, how will the various varieties of gnome and dwarf be handled, as well?
So, I got to thinking some, and it seems likely that much of this might be handled in 4e by simply offering racial talent trees that broadly define all varieties of a race, and then let individual campaign settings lay out the "subraces" simply as combinations of the talent trees that may be chosen, along with fluff detailing the standard stuff about their personality and relations with other races, etc.
Thus, in the default setting, an elf could look much like a 3e wild elf, or a 3e wood elf, or a 3e grey elf, or some unholy combination... a generic dwarf could have traits associated with 3e hill dwarves, 3e mountain dwarves, etc.
Thoughts?
Or, since FR is big on subraces, how will the various varieties of gnome and dwarf be handled, as well?
So, I got to thinking some, and it seems likely that much of this might be handled in 4e by simply offering racial talent trees that broadly define all varieties of a race, and then let individual campaign settings lay out the "subraces" simply as combinations of the talent trees that may be chosen, along with fluff detailing the standard stuff about their personality and relations with other races, etc.
Thus, in the default setting, an elf could look much like a 3e wild elf, or a 3e wood elf, or a 3e grey elf, or some unholy combination... a generic dwarf could have traits associated with 3e hill dwarves, 3e mountain dwarves, etc.
Thoughts?