DM_Blake
First Post
Craft was honestly just a terrible, terrible skill.
Ok, now that we are back in town I'm going to start crafting my bow. Look up the price, convert the price into silver pieces, find the DC, pay 1/3rd the price in raw materials, make a skill check to see how much progress I make in a week, multiple that number if it succeeds by the DC of the item.
Week One - I make progress 361/3000 on a Mighty Composite Longbow that can handle a +2 strength modifier.
Bleh. You know what? Forget it. I'll spend the 300 gold. Done.
I do not miss the mechanical component of Craft (or Profession for that matter). If someone wants to know the formula so they can spend ten weeks crafting an item to try and save a little cash I am going to be immediately concerned.
Right.
Much better would be to ask the DM (or look it up yourself) and find out that making that bow takes x days and requires materials that cost 1/2 the price of the bow as listed in the PHB. Now make a single roll (or preferably a single series of rolls like a skill challenge so that failure is not dependend on one bad roll). Success means you have the bow, failure means you need to add more cash or more time to finish (you wasted time or resources through bad craftmanship) but doesn't require more rolling, critical failure could mean loss of all materials and your time was wasted.
Something basically like that takes 2 minutes to look up, and another minute to resolve.