I'm A Banana
Potassium-Rich
Kazch said:I know that clerics in 3e were very powerful but what I was trying to get at is that they weren't really the 'healer'. If anything they just boosted themselves and made themselves even more powerful. Concentrating on nothing but healing wasn't really an option.
So, by your estimation, there wasn't a 'healing battery' at all in 3e?
Did you like playing the cleric in 3e? If not, why not? If so, why? Is the cleric in 4e a 'healing battery'? What about the rest of the Leaders?
IMO, the 3e cleric was as much a 'healing battery' as the 4e cleric. The spontaneous spell conversion was a real boon in 3e, because it meant you could 'play the healer' without dedicating all of your abilities to healing. Similarly, the 'attack + buff' pairing in 4e leaders means that you don't need to worry about memorizing anything that just heals, and it means that you can heal while kicking butt without spending more actions to do it.
Some people do have an issue with the suspension of disbelief that the 'attack + buff' concept requires, I've noticed, but I suppose since a lot of people have that problem with 4e in general, this specific item is just one more chip in the pile.

In 3e, the usefulness of the cleric as a tank with all those support spells and decent mid-line melee abilities eclipsed its role as a healer, which seemed to be an unintentional effect of that whole spontaneous cure thing combined with legacy spells that made clerics the best buffer in the game before (if they ever managed to cast a non-CureWounds spell). Clerics in 4e a certainly less able to leap roles like that, and I think that makes the class more iconic, more archetypal, which is a very good thing.
I really liked the cleric in 3e, but what I really liked about it was honestly the domains system: it let you play some very different kinds of clerics. I really like the idea that choosing a deity affects your abilities at every level and your role in the party, too.
I like the cleric a little less in 4e, even though it does its job better, mostly because it has weakened that "your god gives you specific god powers" mentality (alternate feats and paragon paths really don't do it for me -- I want to feel defined by my choice of deity). Though I enjoyed that aspect of the 3e cleric, it honestly isn't something that I should expect one class to fill the role of, so even though I'm less likely to play a cleric now, it's probably for the better.
I think what I really want is a way to make deity selection an important part of every character's ability suite. The cleric class should really not be expected to fill that role, even though it did in 3e, and I liked it.
