Haraiva in Darkness - Greybar's Storyhour (9/15 update)

C'mon, Greybar...Last update was 5/20. <claps her hands briskly> Let's get to some sunborn toppling. Chop chop! ;)

lessee...I already threatened seasong with pompom ridiculousness, so...I guess...I get to threaten you with my "Four Pound Shoe of Great Bruising!" (TM) (Trust me, it hurts when it hits after being chunked from afar. ^_^)
 
Last edited:

log in or register to remove this ad

Hey, I actually have a pretty good excuse this time. :D
My wife and I just recently returned from a trip to Ireland to celebrate our first anniversary. A great trip. You can't help but run into cool things over there. For those who live over there, or have visited before, we spent most of our time in County Clare and County Kerry.

And now, back to our story...

John
 

Syra and Freehill

Karrinkas manages to convince Syra of his good intentions. When the rest of group catches up to them there is a sudden dawning recognition that runs across her face.

"It's you... Sarata's ritual ... I guess it worked. We thought she was crazy, but it worked."

A huge smile spreads across her pretty face. "You're here and now you can depose the Matriarch! This is amazing."

There is a cautious look from one of the party to the next. "Yes, get rid of the Matriarch, yeah." They sound less than convincing and Syra's face begins to fall.

"That's why we brought you back, that's why we've been working all this time. So that we could bring about the prophecy, so that you could free all of our people."

"Hold on now, who is 'we'? I assume that Sarata was the woman whose body we found - did she have a tattoo with three teardrops?" Arlissa tries to calm things down and get some information.

"Yes, yes. Sarata is an Abantine - she's dead? She always talked in grand style of sacrifice and spirtual things, but she's so arrogant sometimes it's hard to tell. There are six of us, or were. Maybe only three now, maybe only two."

"Who were you running from?" Berke's voice is direct and to the point, without any of the reassuring and friendly tones that Arlissa projects.

"The Matriarch's hunters. They came to arrest me but I escaped. They may have discovered our group - Pallas was found ripped to shreds on the street this morning, and others might have been compromised. Judging from the reactions, the Matriarch must have been furious that Sarata succeeded in stealing your statues. But now that you're freed, you can take care of that, right? So many people have died to bring you back..."

The group uneasily looks back and forth between themselves, but Arlissa steps in again with a calm, confident voice. "You mentioned a prophecy. We need to hear it, to know it."

"Adolphus has it. He was the one that Hara granted it too."

"And where is Adolphus?"

"About a day from here is Freehill. It's a independant town, just small enough and far enough away that the Matriarch's troops don't concern themselves with it. It's run by a self-important man named Adanus Freehill, but it's a good place to stay. Adolphus is there with some friends. He can tell you more."

The path seems clear. Travelling to this Freehill gets them farther away from New Gorkana and the Matriarch, which can't be a bad thing they figure. Along the way they learn a bit about Syra. She was an apprentice to a fellow named Ashtalus, one of the original members of the conspiracy to bring our heroes back from stone. When he died, she took his place.

Adolphus is an herbalist and healer whose son was taken and killed by the Matriarch's guard for sedition. In his grief, he stared up into Hara Sunmother's face and berated Her for letting these terrible things happen to Her children. For three days he did this, but on the third day at noon (the holiest time of the day for Hara) he was struck blind for his impertinence for questioning Her will and motives. But he was also granted a prophecy of how the Children of Hara would be freed. Adolphus escaped from New Gorkana just before Sarata managed to steal the statues.

As Syra warms to the heroes, she reveals that she has recovered some things from the conspiracy that the Gorkanans would want destroyed. From her pack, she pulls a large scroll in an ornamented case. Signs and sigils of Llassa run along it.

"Here, this is better in your care than mine" as she hands it over to Arlissa. Arlissa unwraps it, mumuring prayers to Llassa as she does so. It is a complete copy of the holy scriptures of Llassa.*

"This is a great blessing Syra, thank you". Arlissas face seems to visibly light up as she looks over the scroll.

---

Freehill rests at the edge of the rising highlands to the south of New Gorkana. A gentle stream runs through, fed by a large lake that looks to have been partially created by damming. A few houses are scattered about with nearby fields on one side of the stream with a larger building on a slight rise behind them. On the other side of the stream is a single house with orchards straddling it on either side. A small mill turns in the stream as it issues from the lake at the earthen dam. Fences run along the border, built as if for a cursory defense more than for division of land claims.

"Welcome to Freehill." Syra says as they look upon it. "The big house over there is where Adanus keeps his 'family'. Best we stay out of their way if we can. Adolphus is staying at the potter's with Gweni."

The potter's place is a simple one on the riverbanks. Syra leads our heroes in as the sun begins to cast long shadows from the hills and trees. They are introduced to Arni the Potter, his wife Gweni and their daughter Hope. Hope is about two years old and her eyes grow wide upon seeing Karrinkas. She buries herself in her mothers arms, peeking out from time to time. Karrinkas curls up on the floor in order to look less threatening, a plan that works rather well. Arni seems more the silent type, keeping an eye on the heroes while tending to the evening meal.

Syra introduces the group to Gweni, who is thrilled and has much the same reaction as Syra did. "Now you're going to get rid of the Matriarch, right?"

"Actually, we were hoping to here Adolphus' prophecy. We don't exactly know how we might do what you ask. Is Adolphus around?"

Gweni fidgets, "Well, that may be a problem. Adolphus went out to gather some herbs and such and hasn't come back yet."

"Wait a minute", Berke interrupts, "We were told this guy was blind. You let him go wandering around in the woods?"

"Well, he always goes with some of the men from the village. He has a great sense of smell, and can find herbs better than the sighted it seems."

"Ok", Samus says with a sigh. "Which way did he go?"

Our heroes and Syra throw back on their packs and tighten their armor. Karrinkas picks up the scent of the scrounging group. The trail leads northwest into the woods and the hills. The shadows lengthen as they follow Karrinkas' nose into the dark.

---
* Scroll of Llassa - basically picture a Torah-like scroll and case. These are both history and philosophy drawn together.
 

Wow! A marital milestone! Congrats! (incidentally, ever notice how if you switch the positions of the letters "i" and "t" what a difference it makes? marital vs. martial. ^_^ Interesting. anyway.)

and, as a complete aside...what's up with EN not putting new messages back on page 1? <is annoyed> :mad: the two threads I posted on are still not on page 1. Grrrr!

Yes, anyway, on with the story. ^_^
 

The Tree of Corruption, part 1

Karrinkas leads the group into the thick of the wood. As night is about to fall, they come upon a strange scene. Two men are burying something in the middle of a clearing. Cautiously, the heroes approach with a "Ho there..."

The two clumsily turn, their motions jerky. They reach for axes lying on the ground.

"No need for that, we're just looking for Adolphus and some of the other..."

The men charge with strange groaning sounds. As they close, our heroes can see that their faces are strangely distorted. Green veins stretch down their faces, pulsing to an irregular beat. These veins stand out on their hands, their chests, anywhere that their flesh is visible.

"We should take one of them alive, they may know where Adolphus is!", Karrinkas says as he pounces forward.

Our heroes blur into motion quickly. Samus and Balius cut one man down swiftly, though they notice that the man's body seems hardened and oddly rigid. Karrinkas disarms the other and wraps him up in a tight grapple. The man seems undetered, grunting and groaning as he tries to reach for his axe. Failing that, he scratches and bites at Karrinkas mindlessly. In the end, Karrinkas renders him unconscious and steps away.

Samus steps forward to look at what they were burying. He moves aside the loose earth with his hands until he uncovers the top of something hard. With a few more scoops, he has it unearthed - a man's head. At the top of the skull is a swelling of green and brown which stretches tendrils down across the head and face.

"Uggg... What happened to these people?" Samus wonders aloud. As if in response the eyes open wide, shot with green with flecks of earth clumping over their lashes. It opens its mouth and begins to scream. It is a high-pitched, inhuman sound that echoes through Samus' head. Instinctively he grabs his greataxe and brings it around in a wide overhead arc, smashing down to split the skull of the thing wide open.

Balius speaks what they all pretty much were thinking: "They were planting him..."
 

The Tree of Corruption, part two

Syra confirms that none of the men look like Adolphus, and that some look vaguely familiar and might be the townspeople that Gweni spoke of. Karrinkas picks up the scent again quickly and the heroes move with renewed urgency.

Though the light filtering through the tree branches is fading fast, Karrinkas pieces together clues of broken brush and an odd scent - an odor somewhere between putrid meat and decaying wood. It stretches from the zombie-like men through the trees... what's that subtle sound in the branches? Just a breeze higher up?

Then a clearing opens up and they see it. A huge tree, swaying in a wind that the heroes can't feel. Underneath it are four men, moving with the same halting motions that the other two had. Two are working the earth around a fifth figure, an older man who is already buried up to his waist... Adolphus.

Bows are drawn. Karrinkas' sling spins into motion. By the time that the zombies realize the heroes are there two are wounded. A third is dropped by a shot from Daphna that passes cleanly through its chest. The rustling sound in the trees whispers louder.

"Yes", Balius thinks, "I really should shoot Samus first before he hurts someone." He turns, using all of his skill to put extra force into a point-blank shot that smacks into Samus' leathers right below his shoulder.

"Mother of Pearl!"[1] Samus shouts in surprise and anger. Karrinkas turns and takes in the scene. He bounds over to Balius as the cub notches another arrow, pouncing on him and wrapping him up with retracted claws.

Arrows from the rest of the party drop the remaining zombies. Samus decides that the best thing to do is to get Adolphus out quick, before anyone else can be convinced of doing evil to each other. His bow disappears to its sling and his axe is out in a flash. "You should take that axe and cut into the woman with the white armor", the leaves whisper to him. He shakes his head and charges towards the tree.

He is still fifteen feet away from the tree when he sees the branches coming. They swoop down from above like huge clubs. He ducks under the first but the second slams into the small of his back. His breath comes out of him in a gasp. He slaps the axe back into its holding straps while still running[2], then extends his arms underneath those of the half-planted Adolpus. He gives a great heave, his legs quivering, and the old man comes free. Then two more branches slam down. The first lands squarely on the nape of his neck and blackness and stars blossom before his eyes. The second smashes into his thigh in a horizontal sweep and Samus spins through the air to land unconscious next to Adolphus' limp body.

Karrinkas looks up from Balius, who is desperately trying to convince him that he's perfectly fine and in control of himself again. Arlissa lets out a soft exhalation - "Crap."

Daphna does what any paladin worth her oath would do. She grits her teeth and charges the tree.

---
[1] Samus has the most colorful language of the group. "Mother of Pearl" is a curse denoting singular evil and treachery. Worth a sidebar...
[2] Quick-Draw feat
 
Last edited:

Re: The Tree of Corruption, part two

Mother of Pearl indeed!

Those branches hurt! I seem to remember it was something like 30-40 points of damage. One of the first times that something had gotten a critical against Samus. He was not pleased.

This was the beginning of my realization that having a character called the Lucky was just asking for trouble.

Samus the (not so) Lucky
 
Last edited:

The Tree of Corruption, part three

Daphna has been trained from an early age to fight for her faith and her House. While not born of an upper-class mother, her blood and her path have given her the surname of Llassa. She learned about the need to be stalwart and strong, but in the context of a world where most of the armed conflict would happen in a narrow urban setting. She knows about how to find the weak point of an enemy, how to more silently, and how to keep her head down. So it is not with blind will that she charges.

Her legs pump up to a quick speed. She judges the maximum reach of the tree's brutal branches. Three more paces and they can reach her. Two more. One more. Dive. Roll. Tumbling low as the sledgehammer tear throught the air over her head. She comes up in a crouch between Samus and Adolphus. She gently lays one palm across Samus' forehead, caked with dirt and blood. "Light is within in, Light of Life. May Llassa make your Light grow strong."

Blazing white light streams from Arlissas hand, burning into the black and grey bark of the tree. Arrows and sling stones bounce off of its bark. Its hard to see if it really hurt the huge thing much at all. It certainly doesn't seem to be distracting it too much as two branches swing down upon Daphna.

Daphna hefts up Samus under one arm and Adolphus under the other. She thanks the Goddess for the strength of Her Light that Arlissa called down into her muscles mere seconds ago. She braces herself mentally as the tree seems to lean into her in a swirl of wood in motion.

The first blow crashes into her back. Daphna's armor is made of sturdier stuff that Samus' leather. The branch propels her forward, but doesn't do much more than leave what will be quite a bruise in the morning. The second branch attempts to take her legs out from under her, but she manages to half-jump over it despite carrying two bodies. She builds up speed again and is soon out of the reach of the tree.

"That's it. Back to the town. Everyone OUT!" Arlissa shouts. No one really disagrees. "It's a tree. In the morning we will come back with more people and burn it to the ground."

Upon the return to Freehill Town, Syra recovers a small wooden tube from one of Adolphus' pouches.

"This was what he was saving for your arrival. He would want you to have it, in case he doesn't make it", she says as she hands it over to Arlissa. Within the tube is a fragment of paper, hand-written with ink.

Arlissa reads it over, and then passes it on to Balius, Samus and the others. Balius reads it aloud to Karrinkas, who cannot puzzle out the writing.

Lost light to save the queen of the lost
Deep water will quench the fire
Hungry fire to melt the ice
Imprisoning ice that seals the air
Air that holds the word unspoken
Word of thought that frees the souls
Souls that take the undying into deep earth
Earth that holds all secrets deep and dark
Darkness dismissed by the light reborn


"That is what he gave his sight to see", Syra says quietly as they puzzle over it.

Adolphus remains comatose for the night, with his dog sleeping by his side. Syra worries over him before she too drops into the sleep of the exhausted.

Karrinkas awakens to the sound of quiet motion. All is darkness outside but for a fragment of moon. Something is by the window of the room. His ears track it, his muscles carefully bunching. One eye slits open, his vision in this half-light better than any hoo-mans. A shadow in the window, then it is gone. He leaps as only a Karranas can, making it to the window in a bound. But whatever it was is gone.
 

Ooh, great clue. I like it. ^_^ It's one of those, "it looks really easy to figure out, and is, indeed, a clue in the way the campaign's gonna generally go kind of sense, except that the details are so vague it could be anything until after you solve it and everything's crystal clear in hindsight" kinda clue.

I like, especially in the way it spirals and pulls you in through multiple tiers. ^_^
 

Then put that next to their previous prophesy:

"She shall rule for three hundred years,
And then she will rule for three thousand more,
If she is not faced anew by those who are old,
Reborn by sacrifice of one of the lost"

"From the water shall be called the oldest stones,
From the earth shall be raised the oldest bones,
Dark paths and those of light,
Similar journeys, different destinations,"

"From the fire can be claimed the fallen blade,
From the air can be heard the secret of no words,
Secrets from deep waters,
Speaks the mother of the lost ... "

"Seek the souls of those she doomed,
Those drowned in stone and drowned in sea,
...."
 

Remove ads

Top