Hardcore Basic D&D - Input Needed


log in or register to remove this ad

One way to compress the progression to ten levels is to start every character off at level three, then increase them two levels every time they level up. Odd levels are generally when characters unlock their fanciest features, so this should give your players a cool new toy to play with every time they progress.
 

I'm not sure I'd put Eldritch Knights as High Elves. Fey'locks or Bards seem to be a lot more more, well, fey flavored to me, though not as martial as the Eldritch Knight.

I personally like a martial styling to my High Elves. I imagine their knights being arrogant, yet intelligent and a force to be reckoned with.

However, I think an Eladrin would definitely make a great Fey'lock. I may add them in as well. Thanks for the suggestion!
 




One way to compress the progression to ten levels is to start every character off at level three, then increase them two levels every time they level up. Odd levels are generally when characters unlock their fanciest features, so this should give your players a cool new toy to play with every time they progress.

While this would do it what you stated, it still wouldn't give you the extra content once you've acquired all of your abilities.

As part of my changes, I wanted how a character plays, to be set by the time they get to higher level threats like Dragons and Giants.

At that point, I think world-shaking threats should require outside of character power such as using a magical airship or wishes from a magic lamp.

But that's just my perspective on things. I guess it's a little lower on the in world magic level which is enforced over the player progression.
 




Remove ads

Top