DaedalusX51
Explorer
I like those fighting styles you've added quite a bit. I'll be borrowing.
Thanks! I've update the document a little.
I like those fighting styles you've added quite a bit. I'll be borrowing.
I'm not sure I'd put Eldritch Knights as High Elves. Fey'locks or Bards seem to be a lot more more, well, fey flavored to me, though not as martial as the Eldritch Knight.
Why not just add more monsters?
One way to compress the progression to ten levels is to start every character off at level three, then increase them two levels every time they level up. Odd levels are generally when characters unlock their fanciest features, so this should give your players a cool new toy to play with every time they progress.
I'll have to fix the formatting, but it gives 3 additional dice and 3 advanced manuevers.In the Hill Dwarf entry, "Improved Combat Superiority" is just a heading without text under it.
I'll have to fix the formatting, but it gives 3 additional dice and 3 advanced manuevers.
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