Zardnaar
Legend
So new campaign is using dead magic and wild magic. So far they've encountered 2 "shadow storms" which are essentially mobile wild magic zones of shadow. Theyre lvl 3.
Big bads are Shar aligned. Im wanting to focus on less combat so im thinking of hitting the PCs where it hurts. Bringing back needed drain on monsters such as Wraiths,Shadows and spectrum.
Instead of life drain they inflict levels of exhaustion.
Variants of them instead drain the weave. Basically they absorb magic and eat the highest level spell slot.
I usually do 3-5 encounters but RAW at level 11+ it was creeping up to around 8-10 some days. Took 3 sessions to play that out.
So thoughts on these variant undead with Shar shadow weave users as other villains?
Big bads are Shar aligned. Im wanting to focus on less combat so im thinking of hitting the PCs where it hurts. Bringing back needed drain on monsters such as Wraiths,Shadows and spectrum.
Instead of life drain they inflict levels of exhaustion.
Variants of them instead drain the weave. Basically they absorb magic and eat the highest level spell slot.
I usually do 3-5 encounters but RAW at level 11+ it was creeping up to around 8-10 some days. Took 3 sessions to play that out.
So thoughts on these variant undead with Shar shadow weave users as other villains?


