Buddha the DM
Explorer
Here's a character than I use to play in an AD&D 2e campaign that ran for 3 years converted to 3e. Books used were the PHB, DMG, M&M, and ELH.
Harin Eldermage: Male Gray Elf Fighter 8/Wizard 15/Rogue 9; Medium-sized Humanoid (Elf); HD 8d10+32 (Fighter) plus 15d4+60 (Wizard) plus 9d6+36 (Rogue); hp 322; Init +11 (+14 w/ Boots); Spd 30 ft (60 ft w/ Boots); AC 17 (touch 17, flat-footed 17) or (w/ Boots, Bracers & Ring) AC 38 (touch 27, flat-footed 38); Atk +26/+21/+16 (+38/+33/+28 w/ Belt & Sword) melee (1d8+22/19-20 plus 3d6 electrical, +5 Longsword of Lightning Blast) or +26/+21/+16 (+29/+24/+19 w/ Boots) ranged (by spell); SA Sneak Attack +5d6; SQ Familiar Benefits, Elf Traits, Evasion, Uncanny Dodge (Dex bonus to AC, can’t be flanked); AL CN; SV Fort +19, Ref +22 (+25 w/ Boots), Will +19; Str 24 (32 w/ Belt), Dex 25 (31 w/ Boots), Con 19, Int 26, Wis 19, Cha 19.
Skills and Feats: Balance +21 (+44 w/ Boots), Climb +25 (+49 w/ Boots), Concentration +39, Jump +27 (+51 w/ Boots & Belt), Knowledge: Arcana +43, Listen +28, Move Silently +33 (+36 w/ Boots), Open Lock +17 (+20 w/ Boots), Pick Pocket +15 (+18 w/ Boots), Search +24, Sense Motive +14, Spellcraft +55, Spot +31, Tumble +7 (+30 w/ Boots); Weapon Focus (Longsword), Improved Initiative, Combat Reflexes, Power Attack, Weapon Specialization (Longsword), Dodge, Expertise, Scribe Scroll, Brew Potion, Craft Magic Arms & Armor, Forge Ring, Craft Staff, Still Spell, Skill Focus (Spellcraft), Eschew Materials.
Epic Feats: Epic Skill Focus (Spellcraft), Epic Weapon Focus (Longsword), Epic Weapon Specialization (Longsword).
Familiar Benefits: Grants master Alertness feat (when within arm’s reach); master can share spells; master has empathic link; master can scry on familiar.
Elf Traits: Immune to magic sleep spells and effects; +2 racial bonus on Will saves against enchantment spells or effects; low-light vision; Search check within 5 feet of a secret or concealed door; Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, shortbow, and longsword) as bonus feats; +2 racial bonus on Listen, Spot, and Search checks (already figured in to the statistics given above).
Spells Prepared (4/6/6/12/6/5/4/3/2; Base DC = 18 + spell level): 0- Mending, Open/Close, Read Magic, Detect Magic; 1st- Mage Armor, True Strike, Magic Missile, Cause Fear, Feather Fall, Shocking Grasp; 2nd- Obscure Object, Summon Monster II, Shatter, Blur, Darkness, Darkvision; 3rd- Dispel Magic, Nondetection, Hold Person, Fireball, Lightning Bolt, Invisibility Sphere, Halt Undead, Fly, Haste, Keen Edge, Slow, Water Breathing; 4th- Minor Creation, Summon Monster IV, Arcane Eye, Ice Storm, Improved Invisibility, Fear; 5th- Major Creation, Hold Monster, Wall of Force, Fabricate, Teleport; 6th- Acid Fog, Chain Lightning, Flesh to Stone, Stone to Flesh; 7th- Banishment, Summon Monster VII, Plane Shift; 8th- Summon Monster VIII, Sunburst.
Spellbook: Harin knows all spells of 7th level or lower in the Player’s Handbook, plus 8th- Mind Blank, Protection from Spells, Greater Planar Binding, Incendiary Cloud, Maze, Power Word (Blind), Summon Monster VIII, Discern Location, Antipathy, Binding, Demand, Mass Charm, Otto’s Irresistible Dance, Sympathy, Bigby’s Clenched Fist, Otiluke’s Telekinetic Sphere, Sunburst, Screen, Clone, Horrid Wilting, Etherealness, Iron Body, Polymorph Any Object, Symbol.
Possessions: +5 Longsword of Lightning Blast, Ring of Epic Protection +7, Bracers of Epic Armor +11, Boots of Swiftness, Belt of Epic Strength +8, Ring of Wizardry III, Boccob’s Blessed Books (2), Heward’s Handy Haversack, Potion of Cure Serious Wounds (2), Potion of Fire Breath (1), and Potion of Cure Moderate Wounds (2).
Cat Familiar: HD 15; Hp 161; AC 22; SQ Improved Evasion, can deliver touch attacks, can speak with master, can speak with animals of its type; SR 20; Int 13; See Monster Manual Appendix I.
Harin Eldermage: Male Gray Elf Fighter 8/Wizard 15/Rogue 9; Medium-sized Humanoid (Elf); HD 8d10+32 (Fighter) plus 15d4+60 (Wizard) plus 9d6+36 (Rogue); hp 322; Init +11 (+14 w/ Boots); Spd 30 ft (60 ft w/ Boots); AC 17 (touch 17, flat-footed 17) or (w/ Boots, Bracers & Ring) AC 38 (touch 27, flat-footed 38); Atk +26/+21/+16 (+38/+33/+28 w/ Belt & Sword) melee (1d8+22/19-20 plus 3d6 electrical, +5 Longsword of Lightning Blast) or +26/+21/+16 (+29/+24/+19 w/ Boots) ranged (by spell); SA Sneak Attack +5d6; SQ Familiar Benefits, Elf Traits, Evasion, Uncanny Dodge (Dex bonus to AC, can’t be flanked); AL CN; SV Fort +19, Ref +22 (+25 w/ Boots), Will +19; Str 24 (32 w/ Belt), Dex 25 (31 w/ Boots), Con 19, Int 26, Wis 19, Cha 19.
Skills and Feats: Balance +21 (+44 w/ Boots), Climb +25 (+49 w/ Boots), Concentration +39, Jump +27 (+51 w/ Boots & Belt), Knowledge: Arcana +43, Listen +28, Move Silently +33 (+36 w/ Boots), Open Lock +17 (+20 w/ Boots), Pick Pocket +15 (+18 w/ Boots), Search +24, Sense Motive +14, Spellcraft +55, Spot +31, Tumble +7 (+30 w/ Boots); Weapon Focus (Longsword), Improved Initiative, Combat Reflexes, Power Attack, Weapon Specialization (Longsword), Dodge, Expertise, Scribe Scroll, Brew Potion, Craft Magic Arms & Armor, Forge Ring, Craft Staff, Still Spell, Skill Focus (Spellcraft), Eschew Materials.
Epic Feats: Epic Skill Focus (Spellcraft), Epic Weapon Focus (Longsword), Epic Weapon Specialization (Longsword).
Familiar Benefits: Grants master Alertness feat (when within arm’s reach); master can share spells; master has empathic link; master can scry on familiar.
Elf Traits: Immune to magic sleep spells and effects; +2 racial bonus on Will saves against enchantment spells or effects; low-light vision; Search check within 5 feet of a secret or concealed door; Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, shortbow, and longsword) as bonus feats; +2 racial bonus on Listen, Spot, and Search checks (already figured in to the statistics given above).
Spells Prepared (4/6/6/12/6/5/4/3/2; Base DC = 18 + spell level): 0- Mending, Open/Close, Read Magic, Detect Magic; 1st- Mage Armor, True Strike, Magic Missile, Cause Fear, Feather Fall, Shocking Grasp; 2nd- Obscure Object, Summon Monster II, Shatter, Blur, Darkness, Darkvision; 3rd- Dispel Magic, Nondetection, Hold Person, Fireball, Lightning Bolt, Invisibility Sphere, Halt Undead, Fly, Haste, Keen Edge, Slow, Water Breathing; 4th- Minor Creation, Summon Monster IV, Arcane Eye, Ice Storm, Improved Invisibility, Fear; 5th- Major Creation, Hold Monster, Wall of Force, Fabricate, Teleport; 6th- Acid Fog, Chain Lightning, Flesh to Stone, Stone to Flesh; 7th- Banishment, Summon Monster VII, Plane Shift; 8th- Summon Monster VIII, Sunburst.
Spellbook: Harin knows all spells of 7th level or lower in the Player’s Handbook, plus 8th- Mind Blank, Protection from Spells, Greater Planar Binding, Incendiary Cloud, Maze, Power Word (Blind), Summon Monster VIII, Discern Location, Antipathy, Binding, Demand, Mass Charm, Otto’s Irresistible Dance, Sympathy, Bigby’s Clenched Fist, Otiluke’s Telekinetic Sphere, Sunburst, Screen, Clone, Horrid Wilting, Etherealness, Iron Body, Polymorph Any Object, Symbol.
Possessions: +5 Longsword of Lightning Blast, Ring of Epic Protection +7, Bracers of Epic Armor +11, Boots of Swiftness, Belt of Epic Strength +8, Ring of Wizardry III, Boccob’s Blessed Books (2), Heward’s Handy Haversack, Potion of Cure Serious Wounds (2), Potion of Fire Breath (1), and Potion of Cure Moderate Wounds (2).
Cat Familiar: HD 15; Hp 161; AC 22; SQ Improved Evasion, can deliver touch attacks, can speak with master, can speak with animals of its type; SR 20; Int 13; See Monster Manual Appendix I.
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